Queued building ghosts crash the game

Discussion in 'Support!' started by arviddivran, May 9, 2015.

  1. arviddivran

    arviddivran New Member

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    If I queue up too many things*, there's a very large chance the entire game will crash every time I press shift (which makes the ghosts show up). One easy way to fix it is to set a limit to how many ghosts can be rendered at a time, and render the ones closest to the center of the screen if the amount exceeds the limit.

    *(for example, some maps in galactic war have a planet with hundreds of metal points, and I like to queue them all up - or if I cover an entire planet with jigs. This is particularly annoying in galactic war where I have to restart the entire round every time it happens.)
  2. DeathByDenim

    DeathByDenim Post Master General

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    That's not supposed to happen (obviously :)). I usually use those build queues in abundance, and I don't get crashes.

    What's your OS? If Mac or Linux, what version and which graphics card and drivers do you use? If Windows, can you upload a DxDiag.txt? You can make one by pressing <WinKey>+R, typing "dxdiag", and pressing "Save All Information...". Upload the resulting file here using the "Upload a File" button on this forum.
  3. killerkiwijuice

    killerkiwijuice Post Master General

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    same thing happens to me, especially on gas giants. If i queue up 4000 units (anchors, jigs) on the gas giant it's probably going to crash, or reduce my FPS to -5. FPS goes back to normal when i stop pressing shift ofc.

    Just dont make enormous queues, you're probably not going to need a queue which will take an hour to complete.
  4. DeathByDenim

    DeathByDenim Post Master General

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    Lag, yes. Crash no.
    build_all_the_things.jpg
    It really shouldn't crash though. And I'm pretty sure you wouldn't have larger build queues than what I just tried.

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