i am wondering if this is a bug or by design... when you try to self destruct a unit will not self destruct until the queue of actions (all your actions not just the units) has finished then will blow its self up... i was going to submit this to the bug tracker but as i was writing it up i came to see that what is happening is that its pulling requests off the action queue the action does not need to be finished in order for it to start the requested action it just needs to of started... so you get odd unit movement and units sitting around for 10-15s as they wait for there turn to blow up build stuff or whatever... -Avarince *warning* posted with little sleep and tons of caffeine in my system