1) does Skill Recovery actually reduce the CD for assassin grapples? coz i tried gold and bronze Skill Recovery and barely notice any differences. so... does this mean it doesn't affect grapple CD? or does this mean i'm better off going with silver RoF and bronze Health Regen coz i can't find Skill Recovery influencing my playing? 2) the death blossom uses the whole clip of the jetgun. and if the clip is at half amount, the jetgun does less damage. will a larger clip size increase the damage of a death blossom? or is it based on percentage damage according to the clip? 3) can a silver armor assassins and snipers survive a face grab? 4) is a gold clip size, silver RoF, bronze reload speed assassin useful in OT compared to a juiced gold armor, silver RoF, bronze health regen assassin? considering a juiced player gets increased RoF and reload speed already. that's it for now. thanks
1. Nope. Armor/RoF/Skill is the way to go as sin by the way. Health regen only decreases the time to regen by .5 seconds which doesn't really matter (although if you switch it will seem like an eternity). 2. It's percentage based. So larger clip = not more damage. 3. Not sure but I think they barely survive it. 4. In OT all endorsements are gold so...
Sword Grapples are affected by skill cooldown. Dagger grapples aren't. Death Blossom damage is percentage based. Half of a normal clip and half of a Ammo Mule clip do the same amount of damage. Yes, with 50 health left. Overtime forces everyone to have all Gold endorsements.
Fyi having a bigger clip and doing a death blossom with a full clip does not increase it's damage output. So full clip = 100% damage no matter how big.
And because it was so nice the first three times: Death Blossom damage is not affected by how large the clip is but just how much of it is still left, i.e. percentage based. Death Blossom not affected. Death Blossom.
Just a little clarification regarding sins and sniper front stab survivability. They recently changed how the armor endorsements work so the light and medium classes get more less health than they used to. This means a sin or sniper with silver armor can only survive a front stab from a dagger and now absolutely need gold armor to survive a front stab from a sword. And numbers! Front grapple damage: 400 Dagger / 450 Sword Armor Endorsement Values: Heavy: 300/200/100 Medium: 250/150/75 Light: 225/150/75
Uhh, I thought they explained the death blossom and clip size differently <making up numbers> Suppose the default clip size is 100. At 100 you do 100% damage, and at 1 you do maybe 25% damage. If you take an endorsement that gives you a clip size of 150, you'll do 100% at 150 and still 100% at 100. Below 100 you'll do the same as with no endorsement. Maybe I just imagined all this, but I believe that's how someone from Uber explained it a while ago