Questions/comments/thoughts for Uberdevs and fellow annihilators

Discussion in 'Backers Lounge (Read-only)' started by cybrankrogoth, March 11, 2014.

  1. cybrankrogoth

    cybrankrogoth Active Member

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    Hi there guys, I have some questions regarding PA's development in the future, capacity for modding/gameplay aspects, even though they aren't necessarily being brought into the game on release.

    Firstly
    Just to confirm, are all the orbits around each sun going to be "flat"? As in on the same axis.
    As as in different angles/axis of orbit, not just every planet/moon on the same plane of orbit.
    Not to be too obvious but I'm really hoping for multiple angles of orbit, not just... Shape?

    I'm guessing buildings will stop growing through trees at some point and actually get reclaimed to create space- are the Uber devs going to simply reduce terran to grass/sand/dirt before putting the building on?
    Or will they be making a fancy platform foundation, like in SupCom?

    I was reading some posts, someone said PA will not have per planet income.
    What about per solar system income?

    How hard will it be to implement multiple galaxies based off the current direction of the game engine?

    Would it add depth to the game if you could have more than one galaxy each with 10 solar systems?
    Or would it simply be better to have 20 solar systems in the one bigger galaxy?

    How will the game upon completion be able to support further modding, say if people wanted
    the research and technology, or space ship type battles. Or maybe a compromise and return to the tech level model (Like SupCom tech 1,2,3), at least only within outer space, restricting access to lategame space orbital tech to actually during lategame in space orbital tech.

    Based on the game engine direction right now, and for the sake of modding how difficult will it be to implement space conflict with ships, or space stations? If it's merely a UI function, how does it sound
    making some kind of dedicated pathways for transport/streams between planets? or assigning fleets when travelling between planets, instead of individual ships. Like, they're individual ships in orbit, but can only travel between planets as "fleets" with their own identity as a stellar object, to be zoomed into like a planet or other body. But I'm not sure how it helps, or if it does help at all. Maybe the ideas can be used as a launch pad for better creativity?

    If there's going to be more than one solar system or more than one galaxy,

    Is there going to be an x^x reduced gravity once you get out of the planets atmosphere? For example
    with rockets/transports leaving or entering atmosphere. Or physics? If everything is rendered in 3d.
    Considering how unit cannon will be launching through space, and landing units in planets.
    It'd also impact on unit movements, collision of planes with falling paratrooper dox's.

    I had mixed feelings over the support commanders in Sup Com. I felt like they were too far of a stretch up, and were inconvenient somehow. I did however like the original decoy commanders from Totala.
    So I'm wondering what people think about Support commanders or decoy commanders?


    Different colour/types of stars?
    how does a star/sun impact on the rest of the solar system? is there a point to wanting to send a sun supernova?
  2. cwarner7264

    cwarner7264 Moderator Alumni

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    Hello,

    A couple of threads which you may find helpful in answering your questions:

    FAQ
    Confirmed Features List (this includes those confirmed not to be in)
    Galactic War (this covers a lot of what you say on solar systems)

    To address a few of the points you raise specifically:

    • The intention is for most, if not all, solar systems to be 'flat'. The technology can support multiple angles but it was decided for readability reasons to keep everything on the one axis for now.
    • Yes, trees will need to be removed before building, though I'm not sure whether it's intended for this to be via reclaim or not. The fancy foundations are already in!
    • Re 'per solar system income', check the above on Galactic War
    • Re multiple galaxies, again see the Galactic War post
    • The game is meant to be almost entirely moddable. Uber have said they envisage absolutely everything from space navies to Dota clones based on the engine they put out. Technology trees, tech levels etc should be a breeze to add via mods.
    • Uber have said they will actively work with modders to introduce as many hooks as possible to allow diverse mods.
    • Support / decoy commanders have come up a number of times on the forums, and it's something Uber are aware of, most of them having worked on both TA and SupCom.
    • Different colour stars should be a fairly easy thing to mod - sounds like something that could easily be done client-side.
    • Sending a Sun supernova would destroy the entire solar system - it's been brought up before and didn't gain much support because it doesn't lead to good or interesting gameplay. The only thing it would be used for is for the losing player to try and force a draw.
    If you're interested to do a bit more reading on where things stand at the moment, I'd recommend having a peruse of the Useful Thread Compilation :)
    thesonderval and Clopse like this.
  3. cybrankrogoth

    cybrankrogoth Active Member

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    Thanks. Sorry, it's obvious i haven't read through alot. I should have spent the time finding it all before I did my own posting.

    And thanks for your responses. I thought I had some interesting ideas, clearly not that interesting. I did however read through a good chunk of what you had already linked me. But never stumbled on the others.

    On a separate note, I'd like warners input on another post I made.
    If you're willing to oblige. I really do like a good thorough debate of various things.

    https://forums.uberent.com/threads/its-time-to-talk-unit-ideas.52165/page-50
    Last edited: March 11, 2014
    cwarner7264 likes this.
  4. cwarner7264

    cwarner7264 Moderator Alumni

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    It's fine, there's quite a bit to read through, I wouldn't expect a newcomer to the forum to know everything right off the bat! KNight did a fairly useful post on how to effectively search the forum for info you're seeking though.

    I've quickly had a flick through your posts on the unit ideas thread - I probably don't have time to have a full debate with you on each idea individually, but I can say that a lot of those have definitely been discussed in some detail on here before.
    • I know of some chaps who are actively in the planning stages for a 'modular units' mod, much like the system used in Earth 2150, and Uber have said that will not be in the core game.
    • As far as I know, wind isn't planned for the core game. Some Realm members are planning an economy enhancement mod which will include wind and other energy sources for variation.
    • Commanders are aesthetically different only at this stage
    • All of the orbital and UI features you mention feature in active discussion elsewhere on the forums :)
  5. Geers

    Geers Post Master General

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    [​IMG]

    Ok I'll be serious now. Welcome, some forum members (not me) will want to crucify you if you post a thread about something that has a recent thread. Enjoy!
    Last edited: March 11, 2014

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