Question-suggestion about ballistic

Discussion in 'Backers Lounge (Read-only)' started by Psychobarge, July 31, 2013.

  1. Psychobarge

    Psychobarge New Member

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    Hi everybody !

    I played total Annihilation, supreme Commander (the first one), and Zero-k (a free open source total annihilation based strategy game http://zero-k.info/) and i have a question about ballistics in Planetary annihilation.

    Will the elements on the field AND the other units/buildings prevent a unit from firing its weapon?

    This is a great difference between these games:

    • In total annihilation, the unit fired even if there were a friendly unit or a wreckage between it and the target and the friendly unit was damaged in the process. (realistic but dangerous)

    • In Supreme commander, the unit fired even if there were a friendly unit or a wreckage between it and the target but its shot passed through the friendly unit and was blocked by a wreckage (not realistic but safe)

    • In Zero-K the unit is smarter and does not shoot if a friendly unit or a wreckage is blocking the view (but of course if a friendly unit moves between the unit and the target after the shot, it takes damages)

    I think the Zero-k system is much cooler because it allows more strategic movements like hiding a unit behind an enemy building to protect it against an enemy turret for example.

    So finaly my question is : what will be implemented in Planetary annihilation ?
  2. Raevn

    Raevn Moderator Alumni

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    TA and sup com actually functioned identically (friendly fire would pass right over). There's a few reasons it's more obvious in Sup Com:
    - TA uses the fixed camera to it's advantage, and in most cases just draws projectiles on top of units they pass over, even if they aren't, actually, on top. In sup com, you can see the projectiles going through friendly units.
    - TA weapons all have an area of effect, although some (like lasers) are small. This means although weapons fire goes through friendlies, when it does impact, it still damages any friendlies in the area of effect. Most weapons in Sup Com had 0 area of effect.

    As to your final question, it's not yet locked in.
  3. zaphodx

    zaphodx Post Master General

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    In supcom the units do hit each other. The only exception is t1 artillery.
  4. Raevn

    Raevn Moderator Alumni

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    That's not true... it's why you can put turrets (especially torpedo launchers) behind factories and use the factories to tank damage while the turrets are still able to hit the enemy units through your factory.
  5. zaphodx

    zaphodx Post Master General

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    That's a building not a unit.
  6. Raevn

    Raevn Moderator Alumni

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    The shot from the rear tank is going straight through the front tank without hurting it or stopping.

    Note that this is only your own team; projectiles will hit and damage allies.

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  7. zaphodx

    zaphodx Post Master General

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    Hmm, perhaps not with direct fire but aoe like bombers and arty definitely damage your own units. No idea which video but I casted a game where a guy killed himself with his own t3 bombers targeting units next to the comm.
  8. BulletMagnet

    BulletMagnet Post Master General

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    Most projectiles were set to pass through friendly units in Sup1/FA.

    It was never a matter of could the engine support it - it was a matter of did someone pull the correct lever?


    As an example: the UEF ACU was one of the few units that didn't have it's weapons pass through.
  9. cwarner7264

    cwarner7264 Moderator Alumni

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    From the title, I was thinking / hoping this was going to be a post slagging off Ballistic Logistics :twisted:
  10. kryovow

    kryovow Well-Known Member

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    all shots go through your own units. (e.g. build point defense behind shield building, and fire through it = possible)
    But you hit allied units (e.g. your ally builds a point defense behind your shield building, and he will hit and destroy it)

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