How exactly is the damage decided? Is it based on a % of how much ammo you have or a flat amount on a per shot basis? Does having clip size endorsement increase the damage? Do you do more damage with a full clip of ammo rather than a near empty clip?
Thanks, seems kinda counter intuitive though to have it work that way. Btw I had a game bug out yesterday and a tank I was fighting did a triple death blossom, spun around three times right in front of me, I guess it was cause he was on a weird angled slope and some other factors. The animation was a bit slower than normal too, but it was very weird to watch.