[question] Nuke splash damage and planet radius

Discussion in 'Mod Discussions' started by killerkiwijuice, November 8, 2014.

  1. killerkiwijuice

    killerkiwijuice Post Master General

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    I'm trying to have my Doxstroyer nuke destroy all dox on the given planet. The problem is, planet radius varies and I think this causes the damage to overlap and deal more damage than intended. For example, the nuke ammo is supposed to do 0.1 splash damage, but it has a 15000 splash radius and still destroys most t1 structures. It also reduces the commander health to 77%. (I detonated the nuke on the other side of the planet, away from the comm)

    Is there some kind of function where the splash radius of the nuke can proportional to planet size?

    EDIT: this might actually not be a thing with planet radius, but the splash damage is still oddly high. I'm trying to create a nuke that destroys all dox on the planet, but does not destroy structures.

    EDIT2: Is this a bug? I swapped the full damage radius with splash damage radius and now it's working fine...
    Last edited: November 8, 2014

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