Okay there's a value for a nuke's damage, it's aoe damage, aoe range, and a modifier for when the full damage stops. My question is, how much of a drop off is this? Is it a slow slump? A sudden drop off of a lot of damage? Etc...
proportionate. Meaning 10% of the range from the edge is 10% damage if full damage range is 1. It counts between the edge of full damage range and far edge, by percent of distance. I think. Maybe its absolute. Like max damage is all of full damage range, and min damage is all of the rest. Maybe I'm wrong.
Alright, well hey, since you're there... mind sending the repackaged balance mod with the T1 missile launcher? Edit: Nevermind, I'll just stop being lazy.