[Question] Missiles, nukes, and damage drop off.

Discussion in 'Mod Discussions' started by squishypon3, June 6, 2014.

  1. squishypon3

    squishypon3 Post Master General

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    Okay there's a value for a nuke's damage, it's aoe damage, aoe range, and a modifier for when the full damage stops. My question is, how much of a drop off is this? Is it a slow slump? A sudden drop off of a lot of damage? Etc...
  2. thetrophysystem

    thetrophysystem Post Master General

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    proportionate. Meaning 10% of the range from the edge is 10% damage if full damage range is 1. It counts between the edge of full damage range and far edge, by percent of distance.

    I think. Maybe its absolute. Like max damage is all of full damage range, and min damage is all of the rest. Maybe I'm wrong.
  3. squishypon3

    squishypon3 Post Master General

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    Alright, well hey, since you're there... mind sending the repackaged balance mod with the T1 missile launcher?

    Edit: Nevermind, I'll just stop being lazy. :D
    Last edited: June 6, 2014
  4. thetrophysystem

    thetrophysystem Post Master General

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    I'm at work lol. Just on phone.

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