Will we be able walk through enemies stargates/teleports? I think it would be quite hillarious if we are able to just simply teleport right in the middle of someone elses base, you could setup traps for incoming unwanted units as well, it may even add some risk involved as well, a decision to keep the stargate open for you walk through, or just simply destroy it. Dunno if this has been asked or talked about before.
I think it would be a great feature to add the ability to take control of an opponents gate. or if it was just a two way street whenever it was open and an opponent could just walk an army right through if the owner was not careful and left it open when he was not paying attention.
Oh my lord imagine that - just put your whole army on Return fire only, march through the opponents teleporter, kick some ***. Do want!
I'm fairly sure that the plan is to have the enemy able to go through the teleporter as well as your own
wow you guys, I don't know where you get all that certainty from. If you have any hopes left of that being stock come post here : https://forums.uberent.com/threads/the-teleporter.55519/
I heard that enemy units can go backwards through your teleporter on a playtest - forgot which one though.
guys I'm going to be more specific : you really need to start campaigning and stop being so hopelessly naïve : https://forums.uberent.com/threads/the-teleporter.55519/#post-850648
well for me it would be the LoL factor as the enemy isn't expecting someone elses army to rush through their own gates lol... or they just sent their backup army through the gate as your coming through.. and then blow up the stargate once your through haha... with no forces to defend with as their stuck on some moon or something
Considering you can delete your own units any time by pressing delete it would need the teleporter to be really special for this to make any sense. Personally I think it i unlogical and I dont like it.
Well for me if would be the LoL factor as you aren't expecting three layers of laser towers when rushing your army through my teleporter. Seriously, through, everyone will just build a ton of defences on their own side, which will make such tactics impossible to the point where they might have never existed in the first place. And everything will be essentially the same, aside frm additional cost, space and micro, required for those defences.
I like the idea but its not for this game. The only thing i think needs changing is the ramp down thing. In the play tests i saw lots of units being obliterated as they arrived (which is fine) but those units couldn't return fire because their assailants were hiding behind the structure of the gate itself. When a unit comes through it targets the closest enemy it sees, that can be one right beside the gate out of direct line of sight meaning the arriving unit just shoots the stargate. Meanwhile the ambushing force of units that is slightly farther away but HAS got a direct line of sight annihilates them in single file. Solutions i propose: 1) Gate lets units out on ground level allowing 360 degree firing from newly arriving units 2)Gate support platform has more of an omni-directional ramp like structure again allowing 360 degree retaliation from the arriving army. Argument for why this is important: Invading a planet via a beachhead and teleporter is apparently already an extremely difficult to achieve, multi-stage process. The units arriving are already at enough of a disadvantage coming in single file without their targeting AI being so exploitable that they cant effectively return fire if there are any enemy targets on the sides of the structure.