Is there a mod or program that will "hold" the right mouse click then undo it if I hit said button again. In games like CS:S, or TF2, I am a pretty decent Sniper, but this mouse I'm using is really awkward to hold the right click for an extended period of time and maintain a semblance of aim in this game.
You should have no problem going 50/0 in this game then. You can't do what you asked natively in game though. I guess there's an app that could do it, like AutoHotKey or something.
I wish I can go 50/0. I am good at seizing opportunities at range, but I'm not all that good at quickscoping (except in CS:S where the AWP is 10x what the Sniper is here). I hardscope more than most Snipers in this game, but also have a good set of headphones handy.
You can do it with autohotkey, but you would have to take into consideration using different classes, different weapons, and dying while scoped
Yeah, that's true. I'd have to remember to turn it off when switching to another class, and using the SMG grapple probably won't be all that fun either.
It's all scriptable and not really hard. But I never had a problem with holding the button to zoom anyway, don't know why it bothers you so much.
wut In every game with sights I set it to "hold to iron sight" the only exception so far being tf2 with its scope delay mechanic. Also, I use spacebar for scoping, that might be the issue.
Here's an autohotkey script that should do the trick.. Use F5 and F6 to switch between normal mode and sniper mode It's set to detect WheelDown and WheelUp as primary and secondary weapon switch keys, respectively. You can change those to whatever you use. Changing weapons lets the script know whether it should use the toggle behavior or not "MButton" is my reload key. I just have it set to unzoom when I press that. Change "MButton::" to whatever your reload key is Code: #IfWinActive Monday Night Combat F5:: MNCClass = Normal return F6:: MNCClass = Sniper return ;; Select main weapon ~WheelDown:: MNCWeapon = 1 if (MNCClass = "Sniper") { Send {RButton Up} } return ;; Select second weapon ~WheelUp:: MNCWeapon = 2 if (MNCClass = "Sniper") { Send {RButton Up} } return ;; Alt-fire down $RButton:: if (MNCClass = "Sniper" and MNCWeapon = 1) { GetKeyState, state, RButton if state = U Send {RButton Down} else Send {RButton Up} } else { Send {RButton Down} } return ;; Alt-fire up $RButton Up:: if (MNCClass = "Sniper" and MNCWeapon = 1) { ; Nothing } else { Send {RButton Up} } return ;; Reload $MButton:: if (MNCClass = "Sniper" and MNCWeapon = 1) { Send {RButton Up} } Send {MButton Down} return
Right mouse button, mostly. In Q3 (I also have all the weapons mapped to letters), TF2 (I play mainly scout), MNC, Global Agenda I jump with right mouse. On the other hand in CoD4 I aim down sights right mouse, spacebar to sprint and shift to jump (also ctrl crouch, mwheelup knife, e tactical grenade, g regular, q switch weapons), in Brink I jump spacebar and melee right mouse button, zoom toggle on mousewheel (I never use it anyway).