PTE Stream: 71937

Discussion in 'Support!' started by garat, September 10, 2014.

  1. garat

    garat Cat Herder Uber Alumni

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    Build Notes:

    AI: Fix for AIs that start on other planets by themselves not doing much. Improved how the AI determines it is alone on a planet. (should be much faster)
    AI: AI neural net update.
    AI: AI econ adjustment.

    Client: Fix some texture size restrictions (e.g. the nuke scorch decal) to save approximately 300MB to 400MB of GPU memory (and a corresponding amount of CPU memory too).

    Gameplay: Fix for start location generation getting into an infinite loop when there isn't enough pathable area on a planet.
    Gameplay: Fix for radar structures never being active if they were built while the army's energy was stalled too far.
    Gameplay: Fix for orbital units not being able to do certain area commands on gas giants.
    Gameplay: Fix for trees and structures still visible after planet destroyed.

    Localization: Lots of changes and additions to localization. If you want to help the community localization, please check out: http://www.getlocalization.com/PALocalization/

    Memory: Limit CSG and planet textures to 1024x1024 maximum (saving up to 200MB of graphics memory and 200MB of system memory, or 400MB of memory on integrated graphics on a large game with multiple biomes).

    UI: A number of fixes to startup flow; you shouldn't be able to skip past the Steam / PlayFab linking now, galactic war video will no long auto play, and a few others.
    Last edited: September 11, 2014
  2. felipec

    felipec Active Member

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  3. Raevn

    Raevn Moderator Alumni

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    Changes
    • [Localisation]Many localisation changes
    • [Localisation]Added Norweigan language
    • [Localisation] Unit names & descriptions are now localised
    • [Bugfix] Fixed a kickstarter backer name not appearing due to angled brackets
    • [AI]AI Neural nets updated
    • [AI]Slight tweaks to AI builds
    • [AI] Changes to AI profiles (economy management)
    • [UI] Nuke/anti-nuke costs for in-game display corrected
    • [Modding] live_game_patch exit code slightly refactored
    • [Modding] live_game_action_bar: click handler moved up a level
    Size of build 71729: 2.30 GB (2,479,211,934 bytes)
    Size of build 71937: 1.66 GB (1,786,071,816 bytes)

    (with thanks to @wondible for finding some of these)
    Last edited: September 11, 2014
    Remy561, Fr33Lancer, liquius and 3 others like this.
  4. SXX

    SXX Post Master General

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    Hope there is fix for registration bug on Steam... :)
    stuart98 likes this.
  5. burntcustard

    burntcustard Post Master General

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    Memory usage in games is significantly lower <3
    cdrkf, Remy561, mayhemster and 3 others like this.
  6. mayhemster

    mayhemster Well-Known Member

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    we can't wait dammit :D :D
  7. selfavenger

    selfavenger Active Member

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  8. brandonpotter

    brandonpotter Well-Known Member

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    Im praying theres a new Commander in the armoury with this build <3
    Remy561 and planktum like this.
  9. felipec

    felipec Active Member

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    No new commanders
  10. brandonpotter

    brandonpotter Well-Known Member

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    Humbug :(
  11. garat

    garat Cat Herder Uber Alumni

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    There is. What was happening was it was possible to accidentally "ESC" past it while trying to close the video. Oops.
    Remy561, SXX and thetrophysystem like this.
  12. mayhemster

    mayhemster Well-Known Member

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    Is there a fix for the display name bug? i.e. it reverts to uber name whenever you quit to the main menu / finish a game / get kicked out of a lobby etc...?
  13. wondible

    wondible Post Master General

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    Not mentioned as of this writing:

    - nuke/anti-nuke costs for in-game display corrected

    Internal/modding
    - GW: live_game_patch exit code slightly refactored
    - live_game_action_bar: click handler moved up a level
    Fr33Lancer likes this.
  14. garat

    garat Cat Herder Uber Alumni

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    I'm not sure if we have a fix in for that. To have it set permanently, you can always login to http://store.uberent.com
  15. vorell255

    vorell255 Active Member

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    WOOT! This is awesome!
    planktum likes this.
  16. SXX

    SXX Post Master General

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    This is actually huge change:
    540MB RAM and 270MB VRAM less.

    PS: Earth planet I test it on:
    Seed: 31541
    Radius 1500
    Everything else is 50.
    All settings medium, SAO off.

    Attached Files:

  17. vorell255

    vorell255 Active Member

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    In current stable it will go back and forth between your display name and your username.
  18. mayhemster

    mayhemster Well-Known Member

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    I've had it set there for months! it still reverts back to mayhemster during games and i have to quit PA to get my display name back
  19. mayhemster

    mayhemster Well-Known Member

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    the best way to see the display name bug is to see the log of display names for me on PA stats.

    http://pastats.com/player?player=39034

    single click my name just below the menu bar and my history comes up, this is just from starting and restarting the game for the most part
  20. cola_colin

    cola_colin Moderator Alumni

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    lawl, I guess the display name history feature needs a scroll bar now. I'll check the PTE if it still happens, if yes I'll propose a fix. Can't be a big issue to fix.

    EDIT:
    The pte does not fix it.... I'll look into it.

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