PTE Stream: 71453

Discussion in 'Support!' started by garat, August 30, 2014.

  1. garat

    garat Cat Herder Uber Alumni

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    This build is largely untested. But it also doesn't have a lot of changes.

    - One fix for a teleporter related server crash
    - A fix or two that should help resolve the frequent client crash / lockup we've been seeing on the latest builds
    - And everything else from the last build 71444

    Please keep feedback in this thread, especially provide as much detail (situation, system, video card, memory, date of birth (kidding)) if you get more client crashes.

    Thanks all!
  2. garat

    garat Cat Herder Uber Alumni

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    Also, available through Steam beta streams.
    Remy561 likes this.
  3. BallsonFire

    BallsonFire Active Member

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    Will test it ASAP!
  4. Shwyx

    Shwyx Well-Known Member

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    Unit patrols appear to get overwritten upon attack. Where before a unit would continue its patrol move after a fight, it'll now just sit there waiting for a new command. I can't 100% confirm it for ground units, but I definitely saw multiple air units behave that way.
    Fr33Lancer likes this.
  5. Antiglow

    Antiglow Well-Known Member

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    lol tried to test planet smash and ended up smashing the gas giant, nice to see that it does not crash the game anymore, and it is quite funny to watch.

    now that damage effect is off after planet smash you can build building in the sky (above the crater) :D probably not intended . [edit] ok maybe I got bug, can't seem to do it anymore...however I did manage to walk on water. :D
    Last edited: August 30, 2014
    thetrophysystem likes this.
  6. brianpurkiss

    brianpurkiss Post Master General

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    No mods installed, latest version of OS X.

    I still can't use the middle mouse button to move the camera or look around in freecam mode.

    Also, when I enter freecam mode using the "set freecam mode" keyboard shortcut, I can't get out.
  7. Brokenshakles

    Brokenshakles Active Member

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    Is that the Linux client crash/lockup, or a Windows thing?
  8. Zenotheory

    Zenotheory Member

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    Just playing GW and this is a world generated kinda awesome! But yeah :D

    Attached Files:

    Schulti and tollman like this.
  9. radongog

    radongog Well-Known Member

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    This looks strange, but really terrifying!
  10. temeter

    temeter Well-Known Member

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    I had the issue already quite a few times, even in the last stable version. Sometimes buildings and units get killed in the craters vicinity, but often you can just walk your units through the air as if nothing happened (aside from a slightly reluctant AI).
  11. radongog

    radongog Well-Known Member

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    BTW: The Narwahl Gun is STILL wrong mounted with the most recent build...
    Fr33Lancer likes this.
  12. bastianforge

    bastianforge New Member

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    The Narwhals anti-air has also been mounted the opposite direction in earlier builds, has that been fixed already?

    -Bastian Forge
  13. Zenotheory

    Zenotheory Member

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    SXX-1304-Laser crashed game when starting to fire
  14. daTomas

    daTomas Member

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    Funny square textures.

    UBER settings, 1680x1050, ATI R9 280, latest drivers.

    When zoomed in, those squares disappears and textures are loaded fully.

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    Last edited: August 30, 2014
  15. Fr33Lancer

    Fr33Lancer Well-Known Member

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    It's not specific to the Narwhal, the Orca seems "a bit" off too :
    [​IMG]
    Light green : actual path of projectiles
    Orange : orientation of cannon turrets

    But agreed, it's far more noticeable on the Narwhal :
    [​IMG]

    About the air turret, it targets air unit correctly, but only if there is no land / naval target at the same time (seems they can't have independent aim ?)
    [​IMG]

    EDIT : Same for battleship
    [​IMG]
    Last edited: August 30, 2014
    kayonsmit101, ace63, radongog and 3 others like this.
  16. igncom1

    igncom1 Post Master General

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    Queuing up a move order into a teleporter after other commands, cancels those commands.

    Such as telling a fabber to build then go through, will have the fabber abandon it's building orders and go directly, while still holding down the shift key.
  17. Engineer1234

    Engineer1234 Well-Known Member

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    "select all land combat units" and "select all land combat units on screen" fail to select AA vehicles.
    I did notice them now applying to only the current planet you're looking at, VERY HAPPY with that :)
    iacondios and Quitch like this.
  18. mot9001

    mot9001 Well-Known Member

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    Ehm, i read somewhere in the patchnotes that the death-zone after planetsmash was removed. So i tried it out sending 2 commanders in airtransports there to dodge a nuke, they instandly died so whats up with that is the deathzone back in or was it a bug?
    FSN1977 likes this.
  19. FSN1977

    FSN1977 Active Member

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    The sim is really hurting sometimes in this build, more than I have seen before.
    Antiglow and planktum like this.
  20. mikeyh

    mikeyh Post Master General

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    OS X 10.9.5 (13F24) client crash at game start:

    Code:
    Crashed Thread:  0  Dispatch queue: com.apple.main-thread
    
    Exception Type:  EXC_CRASH (SIGABRT)
    Exception Codes: 0x0000000000000000, 0x0000000000000000
    
    Application Specific Information:
    abort() called
    *** error for object 0x610002436400: Heap corruption detected, free list canary is damaged
    
    Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
    0  libsystem_kernel.dylib            0x00007fff8d1df866 __pthread_kill + 10
    1  libsystem_pthread.dylib          0x00007fff8857935c pthread_kill + 92
    2  libsystem_c.dylib                0x00007fff849bab1a abort + 125
    3  libsystem_malloc.dylib            0x00007fff8bbeabee nanozone_error + 486
    4  libsystem_malloc.dylib            0x00007fff8bbeadb0 _nano_malloc_check_clear + 445
    5  libsystem_malloc.dylib            0x00007fff8bbe96b0 nano_malloc + 35
    6  libsystem_malloc.dylib            0x00007fff8bbe7868 malloc_zone_malloc + 71
    7  libsystem_malloc.dylib            0x00007fff8bbe827c malloc + 42
    8  libc++.1.dylib                    0x00007fff8e70528e operator new(unsigned long) + 30
    9  com.uberent.pa.client            0x00000001065db24c void std::__1::vector<crom::VertexT4, std::__1::allocator<crom::VertexT4> >::__push_back_slow_path<crom::VertexT4 const&>(crom::VertexT4 const&&&) + 156
    10  com.uberent.pa.client            0x00000001065d9024 PlanetPageMapper::mapAtom(crom::ren::VTPageInfo&, PlanetPageMapper::Atom const&)::$_9::operator()(unsigned long) const + 292
    11  com.uberent.pa.client            0x00000001065d4ff8 PlanetPageMapper::mapAtom(crom::ren::VTPageInfo&, PlanetPageMapper::Atom const&) + 392
    12  com.uberent.pa.client            0x00000001065d6227 PlanetPageMapper::mapPage(crom::ren::VTPageInfo&, zu::RefNoCount<crom::ren::PagedBuffer>) + 1703
    13  com.uberent.pa.client            0x00000001067eef7a crom::RasRenVirtualTexture::mapPage(crom::ren::VTPageInfo&, zu::RefNoCount<crom::RasRenPagedBuffer>) + 74
    14  com.uberent.pa.client            0x00000001067f53d1 crom::RasRenVirtualTextureEngine::fillPages(zu::RefNoCount<crom::RasRenSceneViewport>) + 817
    15  com.uberent.pa.client            0x00000001067dd6ce crom::RasRenSceneViewport::renderVirtualPageMapping(crom::RasRenSceneViewport::DrawBucket const&, crom::RasRenVirtualTextureEngine*) + 622
    16  com.uberent.pa.client            0x00000001067dd44b crom::RasRenSceneViewport::updateVirtualTexturing() + 59
    17  com.uberent.pa.client            0x0000000106750f4c crom::RasRen::processVirtualTexturing(int) + 188
    18  com.uberent.pa.client            0x0000000106343855 client::ClientGame::updateAndPresent(crom::Profiler&, float) + 4549
    19  com.uberent.pa.client            0x000000010669306f crom::SDLPlatform::runGame(crom::Game*) + 719
    20  com.uberent.pa.client            0x000000010668b9d8 main + 264
    21  com.uberent.pa.client            0x00000001062f56b4 start + 52
    

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