PTE Build 83028-pte is up!

Discussion in 'Planetary Annihilation General Discussion' started by jables, June 15, 2015.

  1. jables

    jables Uber Employee

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    Small pte build for a few hotfix issues we wanted to get in. Will be pushing this live tomorrow, so please take a look if you noticed any of the following issues in live.

    PTE Build 83028-pte - 6/15/15

    Bugfix/Polish
    -Fix for unit selection breakdown displaying incorrectly
    -Player has the ability to get a random commander instead of a selected favorite
    -Changing server name does not unready players
    -Allow players to filter replays by type of game
    --The current filters are Multiplayer, Versus AI, and Galactic War
    -Fixed Galactic War to correctly handle using Chrono Cam to change the outcome of a battle
    -Fixed commanders in the armory not clearing their hover style
    -Fixed the Armory back button not showing up correctly
    ace63, s03g, ArchieBuld and 8 others like this.
  2. maxpowerz

    maxpowerz Post Master General

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    cool
  3. planktum

    planktum Post Master General

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    Love it!!!!

    Does this mean you have also fixed the missing replays problem?
  4. jables

    jables Uber Employee

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    We still have the issue of very large replays not showing up or taking a long time to show up. We'll be continuing to work on that.
    zihuatanejo and planktum like this.
  5. mikeyh

    mikeyh Post Master General

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    Now I can remove that functionality from the auto name mod ;-)
    Last edited: June 16, 2015
    zihuatanejo likes this.
  6. planktum

    planktum Post Master General

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    There's a replay from 6/15/2015 which has a duration of 103:40 - why is this replay showing and others aren't?
  7. wondible

    wondible Post Master General

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    Tiny inconsequential nitpick: the new replay control has a label for="planets" that doesn't look right
  8. masterdigital

    masterdigital Uber Alumni

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    Just to be clear, you are talking about the html. There isn't a user facing bug here.
  9. Corang

    Corang Well-Known Member

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    I'm not even sure @wondible even looks at the UI, I think he just browses the html all day
  10. planktum

    planktum Post Master General

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    @jables Any chance you could add a filter in the lobby for shared/non-shared?
  11. wondible

    wondible Post Master General

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    Correct. Perhaps I didn't use enough diminutives. ;^)

    Less inconsequential, but likely not worthy of more development time: the default commander reset is extremely unintuitive. It's entirely possible I only found it because I was looking and I knew a button got conditionally switched from skimming the diffs. Probably a "random commander" tile would be best, but I'm not sure it's worth it for a pretty minor feature. Simpler solution would be to make the "reset default" a separate button that appeared when any default was set, instead of requiring the user to reselect their current default to discover it.
  12. mikeyh

    mikeyh Post Master General

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    planktum likes this.
  13. mikeyh

    mikeyh Post Master General

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  14. wondible

    wondible Post Master General

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    Correctly handled crediting win in "die and rewind" case, though I believe the game still stopped and needed another short rewind to get it going. This was before the game over screen appeared.

    Still issue with "kill one enemy of team, rewind a bit (not past death)" and game not ending.

    Also, there is some circumstance that makes the AI stop expanding all that much, possibly rewinding to just after landing. I think this is the only way I've won several Absurd GW rounds. This isn't new to the latest PTE.
  15. Remy561

    Remy561 Post Master General

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    Does this mean that the saving with one killed subcommander while another still is alive is fixed?

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