PTE Build 82821-pte is up now!

Discussion in 'Planetary Annihilation General Discussion' started by mkrater, June 3, 2015.

  1. mkrater

    mkrater Uber Alumni

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    *To learn more about PTE and how to access it, please visit eXodus eSports guide:

    82821 - 6/9/15
    - Fix for freeze/lag on commander death in large games
    - Fix for radar blips not showing when zoomed in
    - Fix for replays not starting at the start
    - Fix for vision on replays
    - Pathing crash fix

    82772-pte - 6/8/15
    Galactic War
    -Removed the factory wait time on relentless AI difficulty

    -Even more perf improvements
    -Fix the crash on reconnect issue
    -Fixed the crash on startup on Linux when you have local replays
    -Fixed the issue where some players failed to load in on large games
    -Fixed issue where factory build mode icon would show up as an attack icon
    -Fixed an issue where player was unable to select Red as their secondary color
    -Enable custom commanders Imperial_stelarch and Quad_spartandano (may not be available in actual PTE)

    82714-pte 6/5/15
    Galactic War changes

    -Exiting from the gw star map now takes you back to the main menu.
    -The in-game menu for a normal gw now contains a surrender option instead of an abandon war button. a hardcore gw will still have the abandon war button.
    -Normal AI Difficulty Tuning
    -GW star system tuning
    -Fix to the Galactic War intro video not playing
    -When the player commander is destroyed, all remaining subcommanders will also be destroyed. this only affects GW.

    AI changes

    -AI perf improvements
    -Reduced the spikyness of AI perf some more


    -Added a button to delete saved games
    --Can't delete save games stored on Playfab. You can delete local and galactic war saves
    -Deleting the most recent save will clear out the "resume last saved game' button
    -Fix for units being able to remove orders flagged as blocking from their order queue.
    -Fix for a case where units would continuosly run into the side of a structure.
    -Fix for some weird and wacky pathing behavior from units.
    -Fix for corrupted audio file on anti air
    -Fix for weapon prioritization bug.
    -All the csg transformation keybindings will now behavior correctly when the key is held down.
    -Fixed Jig not atrophying if a fabber stops building it.
    -Fix one-time memory leak after viewing intro video.
    -Reduced load time of intro video, and reduced memory usage during intro playback.
    -Remove beta tag on save game in menu
    -Better feedback when attempting to reconnect to a game in progress, and when joining a non-LAN game from the server browser.
    -Don't jump back to the main menu if a server connection attempt from the server browser fails
    -- go back to the server browser.
    -Better progress indication when everyone has accepted a matchmaking match.
    -Disabling the main menu button while the game is saving.
    -Fix to add button for player guide in menu.
    -Improve load times of UI even further.
    -Fix the youtube list in the main menu

    Known issues

    -Client crashes upon reconnecting to a game in progress. We are still investigating this issue.

    82484-pte 6/2/15

    The one with the Galactic War Update!

    Galactic War Updates:
    - Tech Discovery Redesign
    --You will now be able to choose one tech from a group of three when you explore a system.
    --You will no longer be given techs that you already have as one of the three choices.
    --You will now only be given techs that you can use--IE no bot buffs without the ability to build bots.
    - Rebalanced chances to discover various techs
    - Improved AI difficulty ramping
    - Improved system difficulty ramping
    - New and improved redesigned boss fights for all factions
    - Galactic War now defaults to a system size of Medium instead of Epic
    - You now have the option to toggle "Hardcore mode" on and off when starting a new war
    --Losing a match in Hardcore Mode will end the active Galactic War, as it did in previous Galactic War iterations
    --Losing a match outside of Hardcore Mode will allow you to load a save from before moving into the hostile system.
    - Galactic War now has two neutral stars that always spawn next to the starting point
    - The two easier difficulty Galactic Wars now use a different set of possible system templates
    --The easier system templates don't go more than a planet and a moon. They also have more metal.

    Gameplay changes:
    - Units are now setup to allow their wreckage to be pathed through and shot through
    - Fix for custom alert behavior (the first custom alert would work, but all the ones after that would fail)
    - Added in persistent alerts for special weapons (halleys and lazer).
    - Hide special alerts that are triggered while in chronocam
    - Updated icons used for special weapons in special alerts
    - Major rework for how recon works for blips
    - Updates to visuals and layout of celestial/planets panel to closer align w/ new special weapon alert UI
    resume anywhere fixes
    - Added music cue for the Target Planet scene
    - Units flagged as not collidable with projectiles as wreckage will no longer have the attack cursor come up on the client
    - The control group and idle unit widgets are hidden when you are spectating. Chronocam will also ignore unit alerts while you are spectating.
    - Fix for a case where a unit would stop and lose its nav move
    - Mines can now, once again, be shot by projectiles
    - Resume from here dialog will now pause the game
    - Fix for (selection/control group/idle) type indicators
    - Fix for some units failing to attack during an attack move

    AI Improvements:
    - AI now can now create unit threat data on demand
    -- This helps support units that are not included in unit_list.json.
    - Deep Space Radar will no longer be seen as an orbital threat by the AI
    - Fix for units going in circles
    - Fix for a rare (1 in ~1400) AI crash
    - Fix for AI crash when a platoon tries to retreat when there are no active AI bases left
    - AI should be more diligent about building anti nukes
    - Adjusted AI planet landing spot selection

    Save game changes
    1) All saved games are now in one place. This includes GW saves.
    2) You no longer go to the GW page to continue an existing GW. That page is only for creating new GWs. Use 'the saved games' page instead.
    3) There is now a resume last saved game button from the main menu. It is basically a continue button.
    4) You can now change your commander in GW while offline.
    5) The 'continue recent game' button will only appear if your most recent saved game is more recent than your last completed game.
    - Selecting any menu item will now hide the menu
    - Fix to layout of in-game menu in GW and live game, added offline state for uberbar
    - Fixes a Linux crash we have been seeing
    - Fix to anim event bug
    - Better error messages and logging when encountering UI crashes to help track down common problems
    - Improved offline main menu
    -- Hide leaderboards if we can't fetch it.
    -- Hide update news if we can't fetch it.
    -- Show a placeholder "null message" for YouTube videos if we can't retrieve them.
    -- Hide the "show leaderboards" button when you're not signed in (it doesn't work.)
    -- Reduce the size of the leaderboard entries when they don't have a "view replay" button on them.
    - Added a message box when you can't start a game
    -- This shows up if you're not signed in to ubernet and you won't be using an offline server.
    - UI more responsive when connecting to a server
    - The stats panel will now show the max tick time in parenthesis, along with the average tick time
    - Reduced load times of UI, especially the main menu
    - Misc layout updates to be more consistent w/ landing page template, removed unused planet UI
    - Layout fixes for shared resources indicators
    - Updated start menu for displaying last saved
    - The paused popup will no longer appear at the same time as the building planets popup
    - Fixed metal not updating during replays
    - Fixed the lobby option 'listen to spectators'
    - Minor perf improvement for units with auto attacking weapons
    - Perf improvement for bomb bots with orders
    - Fixed inviting users to private games
    - Show immediate progress information when accepting uberbar game invite

    Known issue:
    Reconnecting from a disconnected Ranked Match game causes the game to crash. We are currently working to resolve this.
    Last edited by a moderator: June 9, 2015
    Quitch, Nicb1, jeffwadsworth and 27 others like this.
  2. websterx01

    websterx01 Post Master General

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    Does this mean that unit wreckage is coming back in?
  3. cola_colin

    cola_colin Moderator Alumni

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    Awesome PTE
    My question as well.
    if so: even more awesome
    zihuatanejo likes this.
  4. stuart98

    stuart98 Post Master General

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    Can you make it so that wreckage blocks projectiles but is pathable?
  5. Killerkiwijuice

    Killerkiwijuice Post Master General

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    xankar likes this.
  6. DeathByDenim

    DeathByDenim Post Master General

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    It crashes when I try to start it under Linux. It tries to draw the main menu, but that crashes to desktop.
    From log:
    username@weasel:~/Games/PA/PTE $ ./PA --nomods
    [22:07:36.058] INFO Started at 2015-06-02 22:07:36
    [22:07:36.059] INFO Setting STEAM_RUNTIME to /home/username/Games/PA/PTE/steam-runtime
    [22:07:36.059] INFO SDL: Built w/ v2.0.3, linked w/ v2.0.3
    [22:07:36.060] INFO build version 82484-pte, id 2015060282484
    [22:07:36.060] INFO Log file /home/username/.local/Uber Entertainment/Planetary Annihilation/log/PA-2015-06-02_220736.txt opened
    [22:07:36.061] INFO delete /home/username/.local/Uber Entertainment/Planetary Annihilation/log/PA-19-31-17.205.txt
    [22:07:36.077] INFO Starting async parallel for driver with 6 threads
    [22:07:36.226] INFO Successfully created context with configuration 6/8: v3.3 (core)
    [22:07:36.226] INFO HAL initializing...
    [22:07:36.226] INFO OpenGL Vendor: Intel Open Source Technology Center
    [22:07:36.226] INFO OpenGL Renderer: Mesa DRI Intel(R) Ivybridge Mobile
    [22:07:36.226] INFO OpenGL Version: 3.3 (Core Profile) Mesa 10.1.3
    [22:07:36.226] INFO OpenGL Shader Language Version: 3.30
    [22:07:36.226] INFO Vendor flag set to Intel.
    [22:07:36.226] INFO Supported rasterizer capabilities: Gamma correct pipeline, Ranged mapping, Advanced instancing, Advanced shaders
    [22:07:36.226] INFO Unsupported rasterizer capabilities: Compute shaders, Persistent buffer mapping
    [22:07:36.226] INFO Buffer textures enabled.
    [22:07:36.226] INFO initial size 1600x845
    [22:07:36.231] INFO Loading effects from file /shaders/post.json
    [22:07:36.379] INFO Loading effects from file /shaders/content.json
    [22:07:37.132] INFO Loading effects from file /shaders/impostors.json
    [22:07:37.162] INFO Loading effects from file /shaders/misc.json
    [22:07:37.203] INFO Loading effects from file /shaders/particle.json
    [22:07:37.727] INFO Loading effects from file /shaders/scene.json
    [22:07:37.879] INFO Loading effects from file /shaders/vtex.json
    [22:07:38.401] INFO Caching boot.js & boot.css
    [22:07:38.431] ERROR appendFile Unable to find path: /ui/mods/ui_mod_list.js
    [22:07:38.432] INFO Coherent content root: "coui://ui/"
    [22:07:38.432] INFO Coherent host dir: "/home/username/Games/PA/PTE/host"
    [22:07:38.432] INFO Coherent local store: "/home/username/.local/Uber Entertainment/Planetary Annihilation/localstore"
    [22:07:38.432] INFO [COUI] Additional host options detected. Please note that these options are experimental, untested and not officially supported, they might cause unexpected behaviour.
    [22:07:38.432] INFO [COUI] AdditionalHostOptions {--resource-buffer-max-allocation-size=2076672 --resource-buffer-size=2076672}
    [22:07:38.437] INFO ClientInterface constructed
    [22:07:38.459] INFO {{FMOD}} fmod buffer size 5
    [] Failed to load NSS libraries.
    [22:07:38.489] INFO Using local server at /home/username/Games/PA/PTE/server
    [22:07:38.489] INFO ClientInterface constructed
    [22:07:38.581] INFO [COUI] PID: 4452 | 4469 02:07:38.548556 [] PAC support disabled because there is no system implementation
    [22:07:38.592] INFO ContextReady
    [] Running without renderer sandbox
    [] Running without renderer sandbox
    [] Running without renderer sandbox
    ATTENTION: default value of option force_s3tc_enable overridden by environment.
    [22:07:38.781] ERROR [JS/main] :1: Uncaught TypeError: Object #<Object> has no method '_trigger'
    Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 70: non-double matrix element
    Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 70: non-double matrix element
    Fontconfig warning: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 78: saw unknown, expected number
    [] Running without renderer sandbox
    [] Running without renderer sandbox
    [22:07:39.363] INFO [JS/game] :3: initializing catalog
    [22:07:39.779] INFO resetGameState
    [22:07:39.779] INFO Mouse constraint cleared.
    [22:07:39.779] INFO ClientInterface constructed
    [22:07:39.797] INFO ClientInterface constructed
    [22:07:39.851] INFO setMusic /Music/Main_Menu_Music
    Dump written to /tmp/550484ac-6d23-7595-303cf06d-03d449f4.dmp
    [22:07:40.615] INFO Setting option graphics to 'uber'
    [22:07:40.615] INFO Setting option graphics.vte to 'high'
    [22:07:40.615] INFO Setting option graphics.headlights to 'uber'
    [22:07:40.615] INFO Setting option graphics.shadows to 'uber'
    [22:07:40.615] INFO Setting option to 'on'
    [22:07:40.616] INFO Setting option graphics.hdr to 'on'
    [22:07:40.616] INFO Setting option graphics.aa to 'fxaa'
    [22:07:40.616] INFO Setting option graphics.display_mode to 'windowed'
    [22:07:40.616] INFO Setting camera mouse pan speed to 1x
    [22:07:40.616] INFO Setting camera key pan speed to 1x
    [22:07:40.616] INFO Setting camera zoom speed to 4x
    [22:07:40.616] INFO Setting camera friction to 2.5x
    [22:07:40.616] INFO Setting camera edge scroll to off (no mouselock)
    [22:07:40.616] INFO Setting planet pole lock to off
    Crash uploaded, link developer to
    Previous crashes stored in /tmp/checkpoint.cpk
    crashupload returned success
    I'm running Kubuntu 14.04.
  7. felipec

    felipec Active Member

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    Awesome! The hype is back.
  8. MadGreyOne

    MadGreyOne Member

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    My question would be if we can now delete existing GWs? Its one of those not really a big deal, but still irritating bugs.

    I'd check myself but 7 more hours of work to go.
  9. Spriggan43

    Spriggan43 Active Member

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    - Fix for units going in circles

    Cannot wait too test, still at work sigh.
  10. nixtempestas

    nixtempestas Post Master General

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    oooo, it's been so long since I did GW. I was going to go to bed, but now...

    EDIT: The intro video appears to be broken. It appears to try and load, then just skips to the war. Kinda weird though not really important.
    Last edited: June 3, 2015
  11. brandonpotter

    brandonpotter Well-Known Member

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    With all these GW Changes, Does that mean we c an use ANY Commander for GW when in Offline mode?

    Edit: That issues seems to of been fixed finally! yay! GW, Here I come!
    Last edited: June 3, 2015
    Remy561, ArchieBuld and websterx01 like this.
  12. websterx01

    websterx01 Post Master General

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    Masterdigital fixed it after it was reported last build. Finally made it high enough up the list!
  13. brandonpotter

    brandonpotter Well-Known Member

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    Yup :D Now I can play GW with the Zazzaa Commander <3
    Remy561 and stuart98 like this.
  14. wondible

    wondible Post Master General

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    - ignore_collisions property appears to be replaced by collide_with_types:[] Only example value is "Projectile"
    - deep space radar now has unittype land (though it's still an "orbital structure")
    - GW: orbital fab and fighter included by default
    - GW: anchor enabled by T2 defense
    - GW: dev mode also enables sandbox in-game
    - GW: BACON is neutralizing instead of networking
    - GW: minions (subcommanders) no longer have their faction unit personalities.
    - GW: Legonis Machina went from single to three planet system (large moon, gas)
    - GW: Foudation added two gas giants
    - GW: Synchronous down one commander, system now earth, metal_boss x2, metal
    - GW: Revenants down one commander, prime is now a metal planet and the moons are not halleyable.
    - constants.js brought up to date; used instead of hard-coded values for selection summaries
    - jQueryUI and dataTables removed from many pages
    - AI personality_tag is a property, not the actual name
    - new calls in; probe control and chatSpecialMsg
    Remy561 and cdrkf like this.
  15. coldboot

    coldboot Active Member

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    @mkrater: How has this changed, exactly?
  16. zihuatanejo

    zihuatanejo Well-Known Member

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    Wow. That's a lot of cool stuff. I might just try GW (for the second time! :p). Will try and help test it.

    The 'pathing around wreckage' one is particularly curious.
  17. Spriggan43

    Spriggan43 Active Member

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    any one else getting a single explosion sound file playing cracky? I think its when a plane is shot down.
  18. Raevn

    Raevn Moderator Alumni

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    You don't want that; units will kill themselves if they fire while inside a wreckage.
  19. jomiz

    jomiz Active Member

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    Was CoherentUI updated?
  20. MrTBSC

    MrTBSC Post Master General

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    well there goes my afternoon :p

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