new topics left and right. anyways: could we get a little more balancing in the career protags department? Most of the alt weapons are harder to get kills with, but still take the same amount of kills to fill out. another one: product bomb. i LIVE for that thing, its usually lv 3 before passive/deploy get to lv 2. tank charge RARELY goes to lv 3, and is used for mostly movement, a little anti-assassination, thats it. i have 500/1000 charge kills and 76/2500 tank bomb kills. a lot of protags are like this. blackjack/slim kills are a little high, built vs destroyed turrets (500 vs 2500). I understand some may take blitz into consideration, but still. any thoughts?
Tank Charge 3 is great for putting Pros on their asses, especially Gunners and any Juiced Pro. Not to mention they are stunned afterwards.
true, but not the point. some protags Are harder to get than others, but some are just too much. assault: 2600 AR, 50 GL Gunner: 3600 MG, 75 ML and the charge thing: technically the assault needs 5000 charge kills, where the tank needs 1000. just think the protags need a little balancing