Sup. So I'd like to get some community views on an idea: making it easier to avoid losing an air unit that is passing within range of an enemy commander, but not moving onto that commander. To be clearer: my proposed change would make the commander's anti-air ineffective or even useless against enemy air except units that pass directly overhead, e.g. bombers attacking the commander or units adjacent to the commander. For my part, I feel that allowing the commander an anti-air attack is a good idea for preventing bombers being an unreasonable threat to the commander, but that the commander's anti-air in its current form makes cost-efficient scouting and harassment in the general vicinity of the commander unreasonably difficult. The changes: -Reduce maximum velocity of the commander's anti-air missiles -Reduce turn speed (i.e. maximum angular velocity) of the commander's anti-air missiles -Reduce time-to-live of the commander's anti-air missiles (i.e. they expire and disappear sooner) These changes would ideally cause a missile to expire against a target that is passing tangential to the commander's anti-air radius, but to hit against a target that is passing very close to the enemy commander. It would therefore also avoid reducing the anti-air weapon's effectiveness against bombers attacking the commander, as they would still be hit before getting within range to drop their bombs.