I've heard several complaints about how SSX get a guaranteed shot off against any non-moving unit/structure of the planet they target, due to being able to enter the orbital layer in any position they like. 1 SSX can kill a loaded anti-nuke, and a group of them can cheap-shot inexperienced players who don't know to put their comm on area patrol. Here's my solution: when you order an orbital unit to move to a spot on another planet, it enters the orbital layer at whichever equatorial position is closest to its destination, then moves to its destination inside the orbital layer. This neatly stops SSX insta-snipes, and introduces more tactics into orbital fighting, with the equator as the main combat zone, and the poles relatively secure. Furthermore, when SSX's lose their insta-snipe capability, it becomes reasonable to drastically reduce their cost so they can assault Umbrellas without taking absurd losses. This would be an excellent addition to a player's orbital assault capabilities. Lastly, this limitation is actually somewhat intuitive: the system view shows interplanetary units travelling inside the equatorial plane, so it makes sense for them to enter the orbital layer on the equator. Agree? Disagree?