Private Match Support Basics

Discussion in 'Monday Night Combat 360 Strategy and Tactics' started by WildmanX2k, April 20, 2012.

  1. WildmanX2k

    WildmanX2k New Member

    Messages:
    2,009
    Likes Received:
    0
    Because 95% of you are surprisingly bad at it.


    1. Leash Gunner everywhere.
    2. Throw firebase in high area traffic (don't hack unless your gunner says it's safe).
    3. Keep 1 airstrike in reserve for firebases, spam the others.
    4. Don't stare at your gunner, follow the direction of the beam and look around, calling stuff out.
  2. Bobomb Bob

    Bobomb Bob New Member

    Messages:
    352
    Likes Received:
    0
    G3T RAPED
  3. gunked

    gunked New Member

    Messages:
    1,486
    Likes Received:
    1
    o snap :eek:
  4. Bobomb Bob

    Bobomb Bob New Member

    Messages:
    352
    Likes Received:
    0
    :?: :?: :?: :?: :?: :?:
  5. theyieldingram

    theyieldingram Member

    Messages:
    271
    Likes Received:
    2
    Team: Let's put Ram on gunner, I don't wanna.

    Five minutes later...

    Team: Jesus Christ, Ram's gunner is ***!
    >Support is healing turrets in base while I go off to the midfield to fight.
    >Had most kills on team without a leash for 85% of the game.
    >Went positive two, which is a lot better than some people who get significantly less flak over individual skill than I do.

    Seriously, I shouldn't have to yell at you to leash me. Healing an avoidable turret over the best slaying class in the game makes no sense whatsoever.
  6. WildmanX2k

    WildmanX2k New Member

    Messages:
    2,009
    Likes Received:
    0
    Main reason I made this guide =( You're only as good as your weakest player. Most of the time it's the support.
  7. De Troll

    De Troll New Member

    Messages:
    941
    Likes Received:
    0
    May I add one important note?
    Think about what you're doing and think for yourself, but above all, THINK, and RELAX. Too many people just try and play like robots as if they're a walking forum guide. Don't think too much about what you're doing, and don't be too "by the book". Be conscious of your objectives, but you don't have to do everything exactly a certain way, just as long as you do a good job.
  8. joker

    joker Active Member

    Messages:
    2,080
    Likes Received:
    15
    Let's complain on the forums about stuff youre too afraid to say over a mic about communication and teamwork. How can you honestly have any opinion on this matter when you don't say a word
  9. theyieldingram

    theyieldingram Member

    Messages:
    271
    Likes Received:
    2
    Because a support should keep an eye out for their gunner when they're not already leashing him. This has nothing to do with communication, it's just doing your ****ing job, and a very simple one at that. Is it hard to do a quick 360 degree spin to check for your gunner after three or so seconds after he dies? I find that notion baffling. In the scenario I detailed in my first post, there were countless instances in which I stood in front of my support, just below the spawn ring, waiting for the guy to leash me, to no avail. I shot at him, threw out melees towards him, but he decided to heal turrets.
  10. joker

    joker Active Member

    Messages:
    2,080
    Likes Received:
    15
    Talking is easier than all of your points. Most supports even when talking to them lose focus. To think they will maintain it and keep a steady back and forth about pushes, reloads, and firebases without a gunner that talks to them is hilarious. You can't really complain about common sense and teamwork and coordination when you voluntarily detriment it
  11. theyieldingram

    theyieldingram Member

    Messages:
    271
    Likes Received:
    2
    Support is the easiest class to play in PMs, I fail to understand how some supports lack the ability to make basic decisions and use their head every once in awhile. While it is easy to communicate (obviously) those things to your support, a decent one should not have to be told to do certain things. That is the point I'm making.
  12. WildmanX2k

    WildmanX2k New Member

    Messages:
    2,009
    Likes Received:
    0
    I find Gunner is easier (much more staight forward, goals are obvious). I've seen a lot more bad supports than any other class as well, hence the guide. Easy to learn, hard to master.
  13. theyieldingram

    theyieldingram Member

    Messages:
    271
    Likes Received:
    2
    The latter is most likely due to the fact that we stick a lot of the newer players on the support class, stuck with the public match mentality in their head. I obviously disagree with your opinion on the easiest class to play in PMs, but that doesn't change my point of 'put the gunner your leash, look for him/her, wait for him/her, and don't make blatantly stupid decisions in a match filled with the best players MNC has to offer.'
  14. joker

    joker Active Member

    Messages:
    2,080
    Likes Received:
    15
    Biggest support flaw is some are so easy to kill and don't use cover or their shotgun under duress. But communication between gunner and support is huge. I use darron as an example, he plays gunner well but when I'm his support I talk to him constantly and he does much better with the coordination and firebase use communication
  15. De Troll

    De Troll New Member

    Messages:
    941
    Likes Received:
    0
    I've also found that as gunner, I sometimes end up falling back to and working with my support rather than them keeping up with me. Keep in mind that it's just as much your responsibility to stay with them as it is for them to stay with you (to an extent obviously). Like if they mess up and fall down, I'll jump down and go to the jump pad instead of getting into a fight with their gunner and then yelling at my support.
  16. Undercover_Thudercat

    Undercover_Thudercat New Member

    Messages:
    833
    Likes Received:
    1
    this guy knows whats up
  17. joker

    joker Active Member

    Messages:
    2,080
    Likes Received:
    15
    gunners need to stop going directly on the top of ammo mule. i dont know how many times a support either 1. cant reach or 2. gets hung out to dry staying nearby them. is it really that hard to know to just keep it on the sides of the dome so the support can actually follow them?
  18. WildmanX2k

    WildmanX2k New Member

    Messages:
    2,009
    Likes Received:
    0
    What I do

    Ammomule = Right side (unless the sniper is there)
    Lazer Razer = Right side
    Steel Peel = Centre Right of the ring (unless the sniper is there)

    Pretty much everyone else

    Ammomule = GO TO TOP AND HOLD A
    Lazer Razer = Through the middle
    Steel Peel = Hide on your side of the ring and wait until they come to you
  19. 420mmmkay

    420mmmkay New Member

    Messages:
    8
    Likes Received:
    0
    its just as much the gunners responsibility to work with the support and know what hes capable of.

    I played support for a gunner on lazer razer and he would keep jumping from the front of our spawn ring to the middle bridge. now my only choices are i can stay back and heal him as long as hes at the back of the bridge or try to run through the bot lane to the middle and take a jump pad. any time i tried to stay back he would just rush forward without warning me and if i tried to follow him i would run into a tank, assault or assassin below. i kept telling him they were waiting for me bottom mid but he was too focused on the enemy gunner and he kept saying i was a bad support and need to keep him leashed better and im not letting him know soon enough when i die. After one of his deaths i told him im waiting with our sniper on the right side, he went left out of the spawn and straight to the middle. i ran and met him on our bridge while the enemy gunner was on their bridge. then the enemy assault came in from the left and started shooting me, i tried to warn my gunner but he was already moving toward the enemy gunner so of course i got bombed away right before my gunner starts fighting the enemy gunner. we both die and he complains about never having a leash and me not telling him soon enough that i died.
    of course he skeyelld and still puts up good numbers while i do bad trying to follow him and get labelled a bad support.

    On Ammo mule theres so many times i say theres an ice trap at the entrance to the dome but the gunner jumps from the ramp to the bridge then onto the dome and just keeps moving forward and gets mad when i either die or try taking the long way around and cant keep him leashed at all times.

    On steel peel if a gunner takes the jump pad then jumps to the middle right away he needs to tell the support which jump pad to take. to many times ill go to the right jump pad while the gunner goes left around the center and gets mad when i loose him for a few seconds. Or he jumps to the center expecting me to follow when we both know theres a bomb or ice trap at the landing spot..

    Too many gunners get tunnel vision focusing on the enemy gunner across the map that you can tell them two or three times about the assault or assassin directly behind them killing you and they still ask why you stopped leashing them and assume you just ran off or did something stupid. wildman sometimes does this and the support gets a bad rap for not being able to keep him leashed while surviving chrons assault or avoiding the laggy grapples of an assassin.

    its a pain plaing against players like chron who target the support first cause some gunners dont seem to understand your taking tons of damage before they even get hit. The sniper didnt miss you he hit your support, that assaults bomb you jumped out of the way of, leaves your support at half health trying to survive while following and keeping you leashed.

    Also when most gunners die they expect the support to be waiting at the spawn doors when they respawn. if its safe i usually leash the closest teammate (assault or tank) for about 5 seconds before moving toward the spawn to meet the gunner. some gunners get pissed about the fact their not being leashed the second they spawn and have take ten steps out of the base to "find" their support. i think it helps the team more if i heal a teammate who can keep pushing as opposed to running to the base and healing a turret while i wait for the gunner to spawn.



    tldr, support can be just as hard against smart players or with a gunner that isnt paying attention
  20. WildmanX2k

    WildmanX2k New Member

    Messages:
    2,009
    Likes Received:
    0
    Disagree. The amount of times the support has died because my Gunner wasn't there to protect them is the main reason I don't get leashed. Take Gemecide for instance. Not very good at slaying, but pretty much the best support for keeping a constant heal. When the Gunner dies, run back towards him, otherwise he'll probably get killed again by the time he gets to you.

    If you don't want assaults to kill you, call it out (#4 of the guide). Don't just say "I died again to the assault" like most supports do, call out where he is as soon as you see him. That way the Gunner know's where he is and can counter him.

Share This Page