The economy has been talked a bout a fair bit in other posts, which is great. I was just thinking though, in TA you had the Geo-Thermal power generators, which were mid tier power, which was then followed by fusion reactors (I think..?) How would it be if the top tier power plants and metal extractors could only be built on hot spots like the geothermal one..? Thi would effectively stop Fusion Farming, like in TA, and would also require that you branch out more to capture the special Power spots. A similiar thing could also be done for Metal instead of implementing metal makers *shudder* you could have maybe Plutonium Deposits that only the top level metal extractors could be built on. Therefore, you could build your T1 and T2 power gens anywhere and metal T1 and T2 on standard metal deposits and your super advanced stuff T3...or whatever the highest tech will be... at special locations that you will need to control. Thoughts..?
I agree with this. Altough I did like the geothermal/hydrocarbon power plants. They provided a small energy boost before you built fusion/t2 power plants. Top-tier power should be expensive and volatile, but buildable anywhere.
It sounded like a good gameplay balance idea. That much I will credit the OP with. I have seen that concept in games before work, though I can't remember where. Basically, it makes capturables profit more. That way, capturables are fought over and risked and such, while there is still a way to build up using land alone. The concept is, capturable require you to spread out to capture them and then not lose them and then they are few and far between, while build-anywhere ones simply suppliment your economy while the person with the most capturables needs fewer of them and save themselves the build time and cost. So the idea would be, you could spam everywhere one type of metal and power structure that cost 5 and gives 3 (numbers are there for example), and/or you can go out and build on specially generating features that are spread out which cost 5 to build but generates 4 instead. Numbers subject to balance by not-game-win-guranteed-and-duration-versus-risk-versus-reward-over-time. ALSO, we already know that Gas and/or Lava planets are already supposed to be a version of this already, right? A planet that is inhospitable and limits your build ability and thus your ability to capture and properly defend, but has some sort of increased resource as a reward that makes it a worthwhile endeavor to take the time and effort to overcome the obstacles and capture anyway.
We already know that there won't be metal makers. This means the only way to get metal is extractors and reclaiming. In TA different metal spots gave different metal flow rates, ranging from 0.3 per second to 2.2 on core prime. This variance continued into T2. Adding energy generation to the outside of your base would cause your base to shut down if you lost an outlier resource post. I could see if there was a reward for it, but not a requirement for it. Wind power produces 1.5x normal if built on hills and mountains. Fusion produces more on the coast, but it wouldn't be the only place you could build them.
Where was this confirmed? The last I saw on this officially was in a post on March 2nd 2013 by Neutrino:
Hmmm, that might be what i'm remembering. but i thought i read something more decisive than that. i'll check later and come back to this, unless someone can correct me
fabs gotta be balanced such that they can augment a turtler and make him more competitive and avoid a situation where they are absolutely necessary to farm a fine line, I don't even know if it's possible
People will still farm with mid tier power generators with this idea, but they'll be more difficult to defend, which I do approve of. And yes, I do believe that they intend to have an (orbital?) building that sucks gas from gas giants and outputs an order of magnitude more power than the highest tier that can be built anywhere.
Metal fabbers are a way to grow your economy without having extraction points on the ground. Perhaps some equivalent can be found in the orbital layer.
I thought there hasn't been any confirmation on whether or not Lava planets are going to be a source of rich resources. That being said, it makes sense to me if we have thermal generators over geysers that the technology would exist to utilize the geothermal power in lava. Wonder if some "game relevant" form of this is what you are talking about: Space Based Solar Power When I say game relevant, I mean not requiring the ground based collection station.
Trouble is, garat didn't say whether it would be in the game, one way or the other. He just commented on the core game play it promotes...
There's no point in deciding the metal maker's fate until all options have been thoroughly tested. It's worth taking the time to get it right.