In certain situations additional commands could be useful, is it possible to mod them in? It's not like any mod I've seen, but it is ui so it might be doable. What I want is a circumnavigate command for scouting: Select a unit, select the circumnavigate command and click somewhere The unit endlessly patrols around the planet, following the path of the great circle that passes through where the unit is and where the user clicked Would take the micro out of scouting, and provide decent updated coverage when trying to secure a new planet. Similar commands for different scouting patterns may also be useful. I'm not asking for someone to do it (although that would be great ), just guidance on if it's possible and how. I'd give it a go if it's possible, no modding experience but might be able to hack something together. Have found these, but the unofficial papa format thread makes me think they are just the graphics? '/PA/media/pa/ui/commands/*.papa'
Have a look at the links in https://forums.uberent.com/threads/pa-modding-reference-guides-applications-tools.48136/ Especially https://forums.uberent.com/threads/api-guide-for-ui-modding.54817/ which tells that what APIs the UI can use. I don't remember whether giving commands to units is yet possible for mods, or at least it's quite limited. In near future the modding layer should get many updates, though.
Thanks. I did look at the modding reference thread but completely missed the 2nd link. I think you're right, it's unlikely we can properly add a new command atm. It may be possible to fake a circumnavigate command using multiple patrol commands, which is what I'll investigate sometime this week.
I have another idea fro a command to add, wich would be very usefull (maybe its one for the hotbuild2 ?!). I would be great to have a key assignable to step through all selected units.
Last time I checked all movement commands where handled in screen coordinates. So you cant give a command without moving the camera.
That is not something I considered, despite it being the most obvious way it would be implemented. It kind of puts a stop to the idea, unless a rather hacky way is used like automating camera movement (if the camera can even be moved quick enough) and patrol command placement.
You cannot even quickly enough selected and deselect units, the player will notice. I tried something in that direction ^^