Possible Economy Changes?

Discussion in 'Mod Discussions' started by reversemedic, July 25, 2013.

  1. reversemedic

    reversemedic New Member

    Messages:
    1
    Likes Received:
    0
    I like how the economy is set up so far but I was thinking of some changes that could be made to promote planetary expansion.
    In galaxy based games, what if they made planets have a pool of resources, a resource cap to speak, that once enough has been extracted from the planet, metal extractor will return less resources or a set amount from that point.
    So say each extractor returns 7 metal per/sec
    You have 10 extractors on the planet each returning 7 metal
    The planet you are on, has a cap of say, 500,000,000 metal
    Once that metal is extracted, each extractor will return say, 2 metal per second (example) thus simulating the planet being "mined out".
    This would then promote expansion by the player to then bring their military power to a new planet to gain a new source of resources while still rewarding their previous expansions on their previous planets.
  2. BulletMagnet

    BulletMagnet Post Master General

    Messages:
    3,263
    Likes Received:
    591
    Not that I personally want this gameplay, I do hope modders will be able to implement this.
  3. SXX

    SXX Post Master General

    Messages:
    6,896
    Likes Received:
    1,812
    And one moment it's BOOOOOOOM! I like that idea! ;)

    [​IMG]
  4. SXX

    SXX Post Master General

    Messages:
    6,896
    Likes Received:
    1,812
    But if I think about that as economy-only idea I want to notice, that if you want to limit resources for real you also need to limit storage possibility, because active fighter can lose game only because one turtle sitting and collection resources in storages. So if you want to design economy changes you also need to think about balance issues it bring.

    But when I read about planet that being mined out I really think that some random (or partially random) event with time limit could be very interesting idea for bigger scale games. Not only because other player want to send asteroid on you, but also if you exceeded limits of your planet. :)
  5. lazeruski

    lazeruski Active Member

    Messages:
    168
    Likes Received:
    44
    limited ressources? nah, not realy.
    im not a fan of this kind of "ressource pool" where you need relocate your stuff over and over again
  6. mushroomars

    mushroomars Well-Known Member

    Messages:
    1,655
    Likes Received:
    319
    It isn't really in the spirit of SupCom or TA to give anything a resource cap for whatever reason, but I as well would like to see this in a mod.

    You are already under threat from being bombarded by space rocks, death stars, falling DU rods, nukes, tanks, bots and probably various space commanders, you don't need to add running out of resources to the mix.
  7. tatsujb

    tatsujb Post Master General

    Messages:
    12,902
    Likes Received:
    5,385
    it's not and idea it's Red Alert and Starcraft. game end lull galore.

Share This Page