Unlike the other classes, the Assassin doesn't get a useful effect when you upgrade it. Why not give it a poison effect at Passive 2? It fits the theme of an assassin and it makes the Smoke Bomb skill more effective. The damage will work like fire damage. All there has to be is a new killfeed icon, the coloring of the smoke as green and the implementation of the Scrambler Bot effect on Pros, as if there are being poisoned and losing health gradually just as long as fire. Thoughts?
Recently getting into the Assassin I think her Smoke Bomb is fine as is. Upgrading it not only makes the radius of it wider it recovers faster which allows her to be more risky more often. Not to mention it stuns bots and turrets. The smoke bomb is her get out of jail card of sorts. Also adding the poison effect will give the mystique that she is meant to go after other Pros. IMO .
viewtopic.php?f=19&t=8622 A few of us already discussed this in another thread. But imo every other class gets a pretty good level 3 B upgrade so why not the sin? Im all for this.
Because I'm pretty sure the devs hate the Assassin. Next update she'll get a fan and broom instead of a dagger and sword.
Oh I know. I meant one of those homemade paper fans. Like one with spikes on the handle so that the Assassin takes damage every time she tries to use it.
I don't like the idea of poison but I would like to see it have the same dizzying effect as when you get caught by a gunners slam. As it is I would rather upgrade a rocket turret or wait for the extra $100 and buy juice.