PM related question

Discussion in 'Monday Night Combat 360 General Discussion' started by ZOoo00OOm, October 8, 2012.

  1. ZOoo00OOm

    ZOoo00OOm New Member

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    Can that "you can't change classes" thing be removed? I know I don't really play PM's that much (or at all), but I was really annoyed when I accidentally chose the default assassin and couldn't change back.

    :|
  2. ZOoo00OOm

    ZOoo00OOm New Member

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    To be honest, playing the default 'sin was actually kind of fun. You really have to change your tactics and adapt to the situation.
  3. kckzi

    kckzi New Member

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    We put the settings to one of each class, because if you don't the new players will double up or even triple up on classes that aren't needed. Hell, even the veterans will do it just to troll, if given the option. Just got to be careful when picking classes. We've all done it on accident before, but there's really no other option.
    Last edited: October 8, 2012
  4. woyldman

    woyldman New Member

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    Would really like to do some private matches with two (or more) of the same classes.
  5. Goldielocks

    Goldielocks Member

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    I thought you could still change to a different build of the same class, just not to a different class.
  6. vI Snack Iv

    vI Snack Iv New Member

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    Where's the picture of us in the Amazon?
  7. teapot

    teapot Post Master General

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    Pretty much what kckzi said. We really can't trust people enough to not **** things up. There were a few others, but rustclan is pretty notable for picking assault despite us already having one, and never picking anything else. Lots of times important classes are left out and people won't budge on giving up a class.

    When juice buying and multiple classes were on, teams were often picked by classes and not skill. Granted certain players would usually get pocked right away, but it was important to get at least one good bot pusher over the average slayer.

    I would like to see some games played with multiple classes, although I don't think some vets will like the idea since it will most likely take out a gunner and add an extra assault. Some combos would be interesting to try though.
  8. ZOoo00OOm

    ZOoo00OOm New Member

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    Assault
    Tank
    Tank
    Gunner
    Support
    Sniper


    Assault
    Gunner
    Gunner
    Assassin
    Tank
    Sniper

    Assault
    Assault
    Assault
    Tank
    Sniper
    Assassin
  9. woyldman

    woyldman New Member

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    Assault
    Assault
    Assault
    Assault
    Assault
    Assault


    I honestly think this would work. What are the Gunners going to do when there are ~4 bombs thrown at them? Hold out till overtime or just slay everyone and have bombs on each spawn door.
  10. teapot

    teapot Post Master General

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    2 gunners with no support wouldn't be a plus in my eyes..


    6 assaults vs 3 gunners and 3 supports? I think if those gunners were wildman gunked and miracle it would be interesting to see if the gunners raw slaying power could handle 6 assaults.

    For competitive purposes, I think Assault Sniper Sniper Gunner Support and a bot pusher would work.

    double tanks would add some more fire power and a lot more defense, but requires slow and heavy pushing rather than sneaking in bots.
  11. RandomToon

    RandomToon Well-Known Member

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    When I host I leave class changing on for just that reason. Takes some coordination to swap a position, but it can be done.
  12. woyldman

    woyldman New Member

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    Assaults would probably win. Bomb spamming would just instantly kill the supports.
  13. teapot

    teapot Post Master General

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    Bomb spamming is OP and so is the amount of slaying power, but assaults do suck at taking out firebases and the teamhealing can get a gunner back to overhealed in no time. Assaults will have to fly in and out since I don't think they'll be able to hold their own until you get a couple players down.

    When assaults get spawn trapped though they really can't force their way out, even with bombs. As long as assaults coordinate it should be fine.
  14. woyldman

    woyldman New Member

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    I doubt that the assaults would get spawn trapped. All they have to do is stick together and start farming off the supports. The only thing they'll have to do is hold out till overtime.

    Gunner team would have worse bot pushing imo. 2 assaults could easily take care of the bots whilst the remaining four hunt one Gunner at a time. Zerg rushing would be pretty hard for the Gunners to counter.
  15. joker

    joker Active Member

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    The support and gunner team would win. Firebases are too much against assaults plus assaults suck at killing base turrets, a hacked 3.3 would never go down. Only chance is overtime and even then supports destroy the ball plus gunners juice in OT is very underrated.
  16. woyldman

    woyldman New Member

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    Assaults would absolutely rape the supports and then just constantly throw bombs at the gunners. They can easily tap their health when they get low and can just bait and switch.

    If one assault juices It's game over. They can easily kill the three Gunners and the other assaults can just sit on spawn ring. When overtime hits, 1 or 2 bombs stops the juiced supports from getting too close to the ball. It takes 10 bombs to destroy a moneyball right? Throw bomb + Juice grenade launcher = insta win for the other 4 assaults.
  17. teapot

    teapot Post Master General

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    zooms threads always end up drifting to another topic :lol:


    let's try this out.
  18. De Troll

    De Troll New Member

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    On the assaults/gunners thing-
    I think the gunner team stands a better chance as long as they aren't bad. Most likely the game would go to OT and as Chron said, supports and gunners smack in OT. Also, gunners kind of outgun assaults, especially with leashes. Plus, firebases.

    On multiple classes in competitive play-
    Assault, Assassin, Sniper, Sniper, Support, Gunner
    Assault, Assault, Assassin, Sniper, Support, Gunner
    I think only those would be viable and with top tier players, only the dual sniper would work.

    And the reason we have the 1 per class thing is so randies don't triple up on assault and assassin and make the game silly.

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