I main tank and I can't tell you enough how hard it is to aim with the jet gun because of how lag affects it. To my knowledge, it's not really a "bullet" and does not follow the crosshair. I never ever use the crosshair to aim with it. So here's my fix, make the jet gun stream an effect, but change the mechanics and make it work like a regular gun with reduced range (Invisible bullets) Not only will this make Tank a better pro killer, but it'll make other tanks such as myself a little bit happier. If you don't get what i'm saying I'll try to elaborate a little more. EDIT:I would also like a more precise crosshair, the other one isn't very clear on where the beam is going.
It just takes time. Using the Tank's Jetgun on the PC is downright deadly. On the XBox you will clearly be burning an enemy and they take zero damage and don't even got on fire. I guess because of that I find it way more accurate on the PC version.
I guess what I'm asking for is to make it MORE deadly as it is not deadly enough to kill good assaults.
IMO, the jetgun is not underpowered. You just can't expect to kill good players before they escape your range.
Hey, you know what's cool? Wasting half a clip of Jetgun on a Support that you snuck up on, only for him to turn around and Shotgun you in the face. That said, the Jetgun does more damage the longer you focus the beam on someone, which is hugely important against Armoured Assaults and Gunners.
I know what we'll do! We'll make the jet gun so powerful whenever the tank activates it he is being pushed BACKWARDS! Just like a real jet! : D Just for balance.
Heh, reminds me of ExcessiveOverkill in UT2004 LinkGun + any movement and you could scream across a map, climb walls, rocket into the sky... fun times
The mechanic now works fine. From what I can tell, the stream doesn't cause a burn unless you are in the proper range or sustaining hits. I think one of the protips tell you that the closer you are, the more damage a jetgun does. There is also something to do with movement speeds, if you have a speed endorsement or picked one up, you will notice a big difference because technically, you are getting closer to the enemy, faster.
Eh sometimes the jetgun does bend you over, because the beam connect, the person is on fire but he doesn't take damage.
a way to counter this is to immediatly take your finger off the fire button for a split second then go back to burning
At max range, no. At point blank, yes. This game, when it comes to tankVSassault, is about timing skills. Let me try to break it down: -The assault has a charge, and you have a charge. As a close range and long range class, you are going to have to force him at those ranges. -To get him at long range, have him backing away from you shooting. Maybe even make him burn his charge. Then, charge away from him and link railgun shots to him. -To get him at close range, try to turn a corner and wait for him. He will probably jump around the corner, jump with him and charge point-blank. -If you can't get him around a corner, just have him following you and charge at him, and when he charges back as well, you back off too and you will have more room from him to railgun in retaliation. If you get point blank when he doesn't have a charge to escape, hold the jetgun on him. If you actually connect with a charge, hit him with a deathblossom. Otherwise, use railgun and product nade.
Right, because after nerfing assault survivability, mobility, and pro killing ability, we should now buff tank vs assault, with tank being one of two classes that got buffed by the armor nerf. Learn to play before suggesting balance changes.
trust me i get the invisible shield a lot even with less then 100 ping, no idea why, it is annoying and no one else seems to have that issue