Planetary Annihilation seems like it will have a great deal of celestial object - physics simulations happening. Now, I'm wondering how big magnetic fields will come into play, if water / gas / atmosphere will be shifted and dissipated between celestial objects, and if there will be any simplified tools to observe these fields. It goes without saying that people love physics simulations. Rag dolls in GTA 4, Skate, moreover the simulators- Burning sand, Phun, etc. It appears clear that the more of a planetary simulation happening - the more dynamic everything will be.
If you'd like an orbital mechanics lite-simulator, try kerbal space program. With PA, the "solar system with planets" thing is just a framing device to allow for multiple non-contiguous maps, and asteroid impacts, for the sake of AWESOME
Yeah but this isn't a physics simulator. Planets aren't going to have realistic gravitational effects, much less field interactions.
Says the fact that in the video, the planet they're fighting on is smaller than Phobos yet has units most decidedly not flying off into space and has a gravity well deep enough to capture its own moon. They're going for awesome over realism, that they're pursuing a simplistic art style to save performance, time, and money, three things which would not be compatible with a realistic physics simulation. Do you really want to wait three months for your Commander to get to the next planet over and then have to wait thirty minutes for your commands to get issued? In the meantime, you should just go grab Universe Sandbox off of Steam. I like astrophysics as much as the next guy, but this is definitely not the game that's going to feature.... neutron stars colliding into black holes.
Astral Annihilation. Sounds like a good name for a sequel... or uncomfortably close to an adult film title.
Galactic Annihilation has a certain ring to it... and Universal Annihilation can't be far behind that. I figure by that point we'll be hurling entire galaxies at enemy superclusters - with giant cannons, of course. :mrgreen:
Errrr ... as long as you try to stay within at least some realistic boundaries, you will never hurl galaxies around. Probably not even planets, because they are too massive.
For a sequel, please avoid these names: Tech Annihilation, Red Annihilation, Progressive Annihilation, Supreme Annihilation, Balanced Annihilation, Rebalanced Annihilation, Final Annihilation, Advanced Annihilation, Hardcore Annihilation, Complete Annihilation, Zexy Annihilation, Maximum Annihilation, Etheral Annihilation, Very Supreme Annihilation, Impatient Annihilation, Gay Annihilation, Paced Annihilation, Galactic Annihilation, Universal Annihilation.
Galaxies I get even though that would be pretty fun to see how that's implemented, planets on the other hand... Why not, it's not like this is Universe Sandbox because the devs want it to be just plain awesome. Why not give planetary annihilation a defintion fit for a title like that? Assuming you've got quite a bit of engines that is..
Super Cluster Annihilation? :shock: no no no Quadrant Supercollider Annihilation! Q.S.A. would totally have all the physics simulations of the LHC - AND ALSO NUKES! ******* 950,000% FUNDED waiting to happen! ******* BRO! BRO! BRO COMMON! ****! LIKE I MEAN.... FUUUUUUUUuuuuuuuuuuuuuuuk. bro. :ugeek: :ugeek: :geek: :geek: :geek: :ugeek: :ugeek: :ugeek: :geek: :geek: :ugeek: :ugeek: :ugeek: :geek: :geek: . . . :arrow: Cogent suggestions... destroyed because apparently it's stupid to be smart. Or cool not be math-smart-creative. Which is a thing. So say 'Yay' if you're M.S.C. or.. say Yay if you've played and enjoyed S.M.N.C. ;emoticon;
kk but the basis of this suggestion basically just means particle effects that 'look' and may not directly simulate the kind of complex reactions that take place during those intense celestial events. BUT FUuuuuuuuuuukkkk why couldn't they be simulated? Once all the parameters are in place they're automated processes - WHICH ARE THE BEST KIND.