I tried to setup a blitz lan game with 3 players. Here's what happens: - I create a multiplayer server, Blitz, LAN checked. - The players on my network join. - The game starts - A random fourth player outside my network joins ...? - After a few minutes the fourth player gets kicked along with a player on my network ...? - After about 5 minutes random players outside my network join again. The game works fine after that... except that there's players outside my network in my lan server ...? Facts: - This has twice, the only 2 times I tried to host a lan game. - My ports for online games are open. - The player in my network that gets kicked is on the same network switch as me. - The player that doesn't get kicked is on the same router as my network switch. - The kicking also happens when I host a normal multiplayer game. - The computers on the switch have static IPs. Am I doing something wrong or is it a bug? EDIT: added DxDiag. EDIT2: With kicking I actually meant: Losing connection.
Very strange indeed. We would love to see the launch.log files from both the client and the server for one of these occurrences. Edit: Just reproduced this. Looks like a genuine bug. The LAN flag isn't respected for Blitz games. We should be able to have that fixed by the next patch.