Planets are to large?

Discussion in 'Planetary Annihilation General Discussion' started by darac, September 28, 2013.

  1. darac

    darac Active Member

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    I know the size of planets can be changed already but on the whole most games I've played with others are on massive maps! It takes ages for anything to happen. I feel like size 2 planets are actually pretty big but they seem to be the smallest planets that are generated...

    I like games when you're on your toes from the get go rather than building for 20 minutes and then finally reaching your enemy and realising you steamroll them or they steamroll you...

    Smaller planets please!
  2. cybersunder

    cybersunder Member

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    Size 2 is really tiny... why do you find them big? Usually you can travel the map in 2-4 mins in a scale 2 planet so how is a "20 min" build phase occuring?
  3. darac

    darac Active Member

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    Sorry, I mean that size 2 is big enough. Size 4-5 is far to large...
  4. thesonderval

    thesonderval Member

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    just shrink your worlds and remember to choose them when creating a game.
  5. Ortikon

    Ortikon Active Member

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    Ya I think alot of people are just excited with the larger stability and making rediculous sized planets for their servers.
    Early on people kept complaining that the size was unrealistic. Hah, no ****, its called stylised.
    I agree that size 2-3 are probably my favorite.
    The 4+ planets get annoying to push tanks around and have been some of the slowest boring games.
    Just make sure you are rolling decent sized planets if using random function or make a few of the size you like.
    Hopefully we will be able to see planet size before joining a server rather than walking in the lobby, checking it out and leaving over and over.
  6. darac

    darac Active Member

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    How are the planets defined by the size value anyway? Is a size 2 planet half the diameter of a size 4 planet? If so then the surface area of a size 4 is going to be 4 times the size of size 2 not twice the size that you would thing. The surface area of a size 6 is ~9 times the size of a size 2 when it should probably be 3 times the size.
  7. brianpurkiss

    brianpurkiss Post Master General

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    Too large?

    Right now the planets are very tiny compared to the scale of what the planets will be when the game is finished.

    Just remember to play smaller maps when setting up a match.
  8. Ortikon

    Ortikon Active Member

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    This used to be based on the older slider which was from 0-100. Size zero was not a scale of zero but rather small.
    It is sort of in relation to how many players could comfortably play on the planet. So a Size 2 is a preffered 2 player map, a size 3 is a 3 player map etc. The old slider if set to 20-29 would rate as a size two, 30-39=size 3 etc.
    The new slider is in...something.. allegedly meters. a size of 750 is about a largish 3. Dont quote me on that last part though. Game is updating and i cant check.
  9. Ortikon

    Ortikon Active Member

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    Still looking forward to epic large maps. Just seeing alot of 1v1 games on massive size 5's cuz the guy doesnt actually want to get in contact with the other player.
  10. ledarsi

    ledarsi Post Master General

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    Well that's the first time I've seen anyone say planets are too large instead of incredibly tiny. People with less powerful computers might be unable to handle large or feature-dense planets at the moment. But anyone who thinks there isn't enough action should really go back to Call of Duty because units can be created in seconds and take only seconds to reach the enemy. One, maybe two minutes at the outside, with even the most distant bases and slowest units. These planets are very small-scale.

    On larger maps with larger economies and a more mature game, decisions should have time consequences that are much more significant than they are right now. Strategic decisions like sending a large army across a planet should involve a lengthy time commitment and time delay, otherwise there isn't a great deal of difference between positions on the planet. If it only takes a few seconds to redeploy anywhere else, then where your units are on the planet doesn't matter nearly as much as if it would take half an hour to walk all the way around to the other side.

    Despite the fact that currently planets are ridiculously small, it makes sense to have small, short games for testing purposes because there are fewer variables. That also explains the high resource levels to increase production speed and action. But once there are more unit types, more UI to ease management, movement, and combat with large numbers of units, and performance improvements, hopefully planets will be much, much larger.
  11. RMJ

    RMJ Active Member

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    Should probably me player sizes recommended with various planet sides.

    Because yeah if you are only a few people on a huge planet, not very fun, turtle and air rules supreme.

    How ever huge planets with 10-20 or however many players will be possible, will be crazy.

    or they could do a system so that even if you play 2-3-4 whatever players on a huge planet, it will spawn you closer together, then fight and move away from each other.

    The problem on bigger maps is that, before your army gets to the enemy base he will either have more units than you, because of the travel time, or flat out have tier 2 and just own you. so your units kinda gets useless over time while not doing anything. thus making the attack rather pointless.

    But im sure a lot of tweaking, testing and trying will be coming. Still a long way to go to final release.

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