Hey Planetkillers, I read something about reason to get more planets and then I thought about the metal planets and reactivating. (1)What do you think about Units which are whether laying as wreck on different planets and have some kind of advantages? e.g. They are unique units, which are not able to be built and have in some way unique skills. OR (2) Units which can be only built on specifiy planets? 1) You land on a planet and find some wreckages, which you reactivate. These wreckages are old relict or artefact units, which held a long war and fight against many units. They are units with little advance. Whether they are able to run faster or have a faster shoot speed, but also completely rare skills like ground units get able to be under water or teleport in short distances. These units are NOT buildable, they are really rare units. 2) Well short and clear, you can capture specific (destroyable) buildings, which are on the planet and they can build specific units, which are only on that planet. These ideas should make planets more interesting. What do you think of it? yours Yourtime
It's plausible I suppose. I don't know what direction Uber want to take it. We know they are against experimentals for starters. They haven't really said what they really want to do with the relics. I suppose the thing is that these relic planets - or whatever they are going to be - are hidden out there somewhere for players to find. I think perhaps there is an arguement for more than one per game map - at opposite ends in order to make it fair. Due to the size of the maps and the irregular placement of planets (even more so if they are orbiting/in motion) then could it be difficult to find a no-mans-land in which to place them? At any rate it does seem like a cool idea that you could have relic units that are for all intents and purposes unique (not in the standard build list) and still notbe giant or comparable to experimental units. Possibly you could control the relic world and build the units there. And/or destroy them as you see fit. Fair comment so far, though I'm not sure if I'm in favour of it or not really. I could take it or leave it. Another thought I had for the relic worlds was perhaps another kind of WMD that you use kind of like the death star to zap planets/moons/asteroids. I don't think that's really workable to be honest. Just seems ridiculous.
Trouble with that is; what difference is one kbot going to make? Sure reactivating an experimental would be ok. But we aren't having experimentals. Therefore it would have to be at least a few units otherwise it would just be pointless. Hence the reactivating factories suggestion.
I'm really hoping for a mod (because uber doesn't have the TA rights) that randomly put's small groups or even large armies of nostalgic TA units on planets. Either neutral, hostile or reactivatable/resurrectable. Will take quite some time for this to be possible though, since the game isn't even in alpha yet.
the copyright is still there.. from a company which doesnt exist anymore? ( you can correct, me i am not really informed, but that was the first what i thought) I loved that 2 extra units in TA, which were in a patch, one was the same powerful with building as the commander and the other unit could reactivate (, which I think is quite powerful... and hope uber think about letting allow to reactivate units.
Copyrights can transfer ownership, like how Square Enix now owns the Copyright to Supreme Commander. Mike
Yep! Experimentals in SC are too strong because they have too much life and firepower. And you can build as many of them as you want. But what about the wreckage of a tier-3-unit? The conditions: - you can only find them - there will be only a small number of tier-3-wrecks (possibly four) - you can find only one tier-3-wreck per map - a tier-3-wreck appears randomly and infrequently - you have to repair the wreckage first With these conditions, it has almost no effect on the gameplay. It's just nice to have. If you are the lucky one who finds a wreck, you can attack your enemy with a tech 3-unit. :mrgreen: @Rights on TA: I read somewhere that uber wanted to buy the rights of TA from atari. but atari wanted too much money.
atari and money I wonder how much they asked ? but anyway about planetary units :: What about lifeforms on the planet like in core contingency on a water planet you had sea serpents and on that planet with the Beacon/implosion device you had a sort of scorpions how about something like that and about relic worlds ( i had a great idea but it flew away right out of my ears, that happens to me ) what about keepers( taken from homeworld 2 ) artificial units wich replicate slowly ( got no timescale thought up) and defend certain instalations on those relic worlds so getting the relicworld isn't that easy these relic defenders could also have more insect strange alien looking appearences ( just a suggestion ) edit:: Self replicating could be a problem so a factory ( one underground or above ground ) could (also) create the units something else Oh and something else of topic I want a Spider factory and hovercraft factory and i'd like to see the Macroflea( mod unit ) back
puh, well about the big talking from experimentals, I watched yesterday lord of the rings 3 again (lol yes, that will be a weird reference) .. the orcs used a BIG hammer weapon to crash the door, the weapon had to be much protected to use it and I would have count it as experimental weapon. So my suggestion, whats the problem with strong, but big negatives units? (Please, this question has nothing to do with the topic itself, its about the experimental thing) Yeah like that, finding some special units which are strong as 2-3 units or have benefits of special skills, which are not buildable only for search so it makes fun to scout the planet too and if you find 3-4 units you have a nice squat which is able to make specific planned attack to wipe important buildings away, to get the superior position in a battle of mass units. Oh well atari -.-.. for what? why not .. whats the problem.. instead of saying okay we give you it, but then make advertisment for the old game too.. nooo >_>
The only thing that's ever so slightly more interesting in this guy's idea compared to the other one is that you capture the units rather than a factory. If you have to capture a factory then you just turtle around the thing and pump out a stream of super units. But if you capture a downed unit, and it dies fighting your enemies, then it'll probably be close to their base. And then they'll repair it and send it right back at you. So whenever you feel like sending your unique units into battle you have to worry about fighting against them later if you lose.
I didn't think about that! This is a cool side effect. I really like the idea in general to repair wrecks. A hughe number of wrecks is in front of your base, because you shot all of them down. And now you can repair them and send them back.
You've turned me around. I didn't want experimentals at all in this game but like this it's actually cool. Detroy an enemy epxerimental en then take it for yourself just to have it destroyed and fight it again