Planetary Orbital Variety

Discussion in 'Planetary Annihilation General Discussion' started by tugimus, March 27, 2013.

  1. tugimus

    tugimus Member

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    For a solar system with multiple planets, what kind of variety of orbits can we expect?

    - Will planets have the ability to be rotating in opposite directions?
    - Will orbits always be circular, or can they be elliptical?
    - If they can be elliptical, can orbits cross paths?
    - Can orbits be on multiple planes to allow for some unique interception times?
    - Will collisions between large celestial bodies alter orbital paths?
    - Can orbital paths be manipulated to the point of having celestial bodies fall into stars?
    - Can multiple bodies share the same orbital path?
    - Will gravity be simple or complex?
    - If complex, will it use N-body, or patched conics physics calculations?

    I am sure some of these are known, but I am also sure there are more orbital questions as well.

    What do you think about these features? Do you have any other orbital features as suggestions?
  2. scifiz

    scifiz Member

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    It's a fairly good bet the gravity will be simple. Enough to slingshot around a planet/star and let things orbit a planet.
    If you want a universe simulator, use Universe Sandbox.
    If you want massive destruction with massive armies and a few late game asteroids, you want PA.
  3. garatgh

    garatgh Active Member

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    And if you want both? :roll:

    The orbits and gravity will most likely be simple, as scifiz said. Most gamers dosent want it to be too complicated.
  4. dreadnought808

    dreadnought808 Member

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    Keeping it simple (simplish?) also keeps the interface clutter down. I'll bring up Black & White where they managed quite complex actions WITHOUT an interface, by keeping it simple.

    I definitely think going simple on the planetary body orbits is the way to go- it'd become a whole game in itself to restabilise orbits otherwise.

    Plus, the time not spent on planetary gravitational fields and orbital bodies can be spent on bigger explosions. <nod nod>

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