Planetary Bonuses

Discussion in 'Planetary Annihilation General Discussion' started by noaveragejoe, May 29, 2013.

  1. noaveragejoe

    noaveragejoe Member

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    Planetary Bonuses

    Simple enough id love to see a similar feature as is used in SOASE (Sins of a solar empire) where by each planet can be searched for artifacts to give players bonuses.

    Maybe on random planets is a capture-able structure which will supply a bonus to power/metal/or particular units or structures.

    Or this could be a way to introduce experimental to the battlefield, each planet hold a land/sea/air facility which when captured would allow a special experimental unit to be constructed that would be otherwise unavailable. Once the planet is destroyed you would no longer have the ability to construct these units or you would lose whatever bonus that planet gave you.

    Shound interesting? its a mix of SOASE and the C&C series,

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    so on so forth.

    Regards
    Joe
  2. Neumeusis

    Neumeusis Active Member

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    You're a productive one aren't you :D ?
    2 ideas in so little time !

    Well, there should be a similar mechanic with the future Metal Planets : it should be possible to reactivate things on them to use them as a good bonus (real effects currently unkown yet).

    Best statement about it is probably the official word on the Kickstarted page : Lava & Metal Planets.

    As for experimentals, the idea is a HOT topic amoung the community. Some are for, others think it's infamy.
    For now, no experimentals (Sup-Comm style) are planned, but they could maybe be added in the future.
  3. noaveragejoe

    noaveragejoe Member

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    Awesome thanks for this. I am 50/50 on them myself if they can be integrated without causing to much imbalance that would be great. Maybe really restricting the amount of them so that they are feared but cannot be spammed.
  4. BulletMagnet

    BulletMagnet Post Master General

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    Please no. I don't like the idea of automagically making things stronger because you're in possession of a helicopter pad (even an ancient alien helicopter pad).
  5. nanolathe

    nanolathe Post Master General

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    But you like camping near the biggest power up Bullet... your profile has been telling me so since I joined the forums ;)
  6. noaveragejoe

    noaveragejoe Member

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    the above is just an example. So say a vacant tech helipad is randomly assigned to a planet that gives access to a gunship unit not even an overpowered experimental just a normal unit that no one else has access to normally, giving you a slight edge but not an automatic win.

    As for boost to income this would just be a higher output rate like the in SC there is the T1 Hydrocarbon Power Plant which just added a boost to power output. Maybe something similar to this? and another for Metal?.
  7. gauis36

    gauis36 New Member

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    I like the idea of planetary bonuses... That being said it seems that they would be best used in specific gameplay scenarios; let's say if there is a king of the hill setting than the hill should give a bonus of some kind.
  8. Baleur

    Baleur Member

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    But how is it automagically if it's........... an actual physical structure with an actual physical effect? That's the opposite of the term "automagically" or "arbitrarily" or whatever.

    I get your point though, i feel planets should be somewhat untouched, no pre-placed structures all over the place.
    But i must say it would be awesome if there were some NATURAL differences between planets, beyond the expected.
    I mean i expect that lava planets will have far more metal output, but some more differences between each type, and within each type, would be cool. Just tied in to the randomly generated planet system, not tacked on top of it.

    Such as desert planets having varied chances of a large chasm filled with metal (or whatever). You could find a desert planet that's absolutely filled with riches, but little room to build on for defense. Or you could find a desert planet that barely has any riches, but very large open plains to fortify.

    Stuff like that, tied in to the natural landscape, generating emergent varied gameplay and strategy based on the results. Instaed of just having "random bumpy planet, no effect".
  9. gauis36

    gauis36 New Member

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    Maybe a building generating a small amount of metal and power. The amount being small enough to only matter in the early moments of the game.
  10. gauis36

    gauis36 New Member

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    Double post oops. :eek:
  11. veta

    veta Active Member

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    Neutral captureables were in supcom, they weren't unique but I don't see any design problems with unique captureables either. Assuming they are interesting and not overpowered my only knock is that they would require a great deal of development attention for little gain. Anything cool enough to be a captureable may as well be included in your normal arsenal.
  12. noaveragejoe

    noaveragejoe Member

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    See i agree with that. They should not be littered about every planet 100% agreed.

    Id like it to be randomized when the map is generating and its just plonked down on a world somewhere.

    Or you could have a city world. Like the metal planet but this would be a hive world of PA where the populace lived until war came to the system and they evacuated leaving a world with infrastructure to capture.

    60% of the world would just be the the usual stuff but there would be some platforms or installations of no value doted about like in SC for effect and maybe one or two working facilities for income bonus or a bonus unit.

    This planet would be randomly generated and no player would start there by default.

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    How does that sound?
  13. Bastilean

    Bastilean Active Member

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    Uber addressed this. They don't want significantly rare random elements affecting who wins the game. Sorry joe.
  14. godde

    godde Well-Known Member

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    How about a death star?
  15. bobucles

    bobucles Post Master General

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    Capturing a planet gives you an entire plant. That's an insanely powerful bonus as is.
  16. noaveragejoe

    noaveragejoe Member

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    Am man can dream......a man can dream.

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    Early access beta starts this weekend yeah?. I will be happy with whatever i am given. I will just need to get modding and build my ideas myself :geek: .
  17. nanolathe

    nanolathe Post Master General

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  18. antillie

    antillie Member

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    I don't think there will necessarily be anything stopping people from modding the alpha other than the fact that mods will probably break all kinds of things in interesting and horrible ways until the game is actually "done".
  19. nanolathe

    nanolathe Post Master General

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    I'll take that bet. How much are you in for antillie? :lol:
  20. KNight

    KNight Post Master General

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    Antillie, don't take that bet! You know I'll be pushing for it! ;p

    Mike

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