Lately I've gotten into PA again after some time away from the game, and when I went back to playing it, something struck me. Specifically, the unit design struck me. This isn't going to be another topic on how they feel lifeless or whatever, because honestly that doesn't bother me much. Instead I'm going to criticize them on how unimaginative they are. Specifically because they all either currently exist or are just kinda cliché. Take the T1 and T2 bombers, clearly modeled after the American B2 stealth bomber, sure it's capable of VTOLs but they're still practically the same plane. Going further, the hummingbird looks extremely similar to the F16, the firefly looks and acts almost exactly like a military drone, even the kestrel and pelican have similar bodies to some helicopters. I wish I could say this is an issue with air units alone, but it isn't, tanks are just... tanks, bots, apart from the gorilla bot (which is AWESOME) are just humanoid mechs and boats are just typical destroyers, battleships and missile cruisers. "Why is this a problem?" I hear you ask. Well, it's a problem because A, it's boring and kind of typical, but more than that, it's just nonsensical in the context of the game. These robots are supposed to have perfect military technology after thousands of years of innovation and assimilation. If that's true, why do tanks still use treads? Why are bots still for the most part designed in the image of humans? Why aren't boats capable of also traversing on land with legs that grow out of the bottom? (wink wink Supreme Commander) most importantly, why is it that these "hyper advanced robots" are only using single-target nuclear missiles when the MIRV missile was invented decades ago in the real world? Yes I know MIRV missiles would bring more balance issues than an "I win" button, but just something to bring up. If the commanders truly were the end-all be-all of warfare, then I can only assume the progenitors were wiped out because they were still using swords and shields.