My PC gets murdered if I try anything over 75 as far as radius is concerned.. I just get a black death star, not a planet :lol:
it would be a bad idea to scale up the sun too far but maybe a little bigger wouldnt be too much to ask
You can zoom out that far already in the game, I'd be surprised if the editor didn't I know what I'm going to be messing about with when I get out of work today... :mrgreen:
The memory usage is all about combination with height. I did a few tests, because after trying for the first time it ate up all my ram and froze my PC I can generate a planet with radius 100 without any problems, and I can add temperature, seed and biome. It uses nearly half my memory then. But as soon as I add height, even alone and in small numbers, the memory usage gets crazy. Btw. Biome and seed dont seem to do anything without height, and Im still confused about what they do. Also, not all of the memory gets cleared up before a new planet is generated and with time it gets more and more. Even after going back to the menu, the garbage stays. Theres already a bug report for it, which I just updated.
Good point. Yeah I was too busy pushing sliders around and clicking build and making little cooing noises...
jimosfear, we can imagine the star in your picture is a neutron star. It can be very tiny but have thousands of time more mass than our sun. http://en.wikipedia.org/wiki/Neutron_star
Ha, I cant even get my planet editor to work. XD I press build, and it freezes up for like an hour XD
I stupidly tried a 79% radius last night and changed the height, I am sure I heard the memory crunching as it slowed down to a halt lol. I am ordering more ram soon though, I only put 8Gb in this as I had nothing that was going to require it, it's actually much cheaper now too, so I saved myself a few ££ !
Im curious about the seed- and biomesize-sliders too. Does someone know exactly what they do or if they already do what the are supposed to?
The biome slider to me seems to show an increase in the number of trees present on the planet. The higher the slider, the more trees. The Seed, however, I do not know. Unless I'm getting them backwards. Fly text or lamen's pop-ups as to what each is, would be pretty neat. Or even subtext.
If its like other 'seeds', the seed is used to kind of define the 'base' number of a set of pseudorandom data that comes from it. This means the generated planet looks random, but you can actually reproduce that exact planet again by passing the seed and other params to another client, rather than the huge amount of mesh/object data you'd otherwise need to send to sync clients onto a planet.
Seed will be the "random" value that can be used to recreate the planet; it's used to calculate what and where the features will go. Biome is likely a slider for the relative size of biomes, or something similar (maybe biome feature density?).
My pretty "asteroids"! http://imgur.com/C5kPbF1,B1QpCyW,8G5jtX8,hhSTtIA#0 edit: the third pic was intended to report a bug.
Without a scale for the distance between Sun and planet it is hard to guess. With the neutron star as an example for the force of gravity and if the planet was a gas giant it'd be possible that scale would actually come close enough for a person with knowledge of stellar mechanics to tell me to take my college level physics and go home....but Uber said they weren't shooting for realism it was for awesome