Personal Player Turrets - DLC suggestion.

Discussion in 'Monday Night Combat 360 General Discussion' started by Sm1tty Sm1t, August 12, 2010.

  1. Sm1tty Sm1t

    Sm1tty Sm1t New Member

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    Game modes, maps, Pro's, protags, etc have all been discussed, but I was thinking about how to make the Pro's even more unique than they already are.

    I came up with a two-prong suggestion: Personal Player Turrets. The 1st Idea was "How about each Pro gets their OWN special turret they can build." Then I got to thinking about the turrets we currently have and figured: Why not make turrets cost LESS for their corresponding Pro? I.E. Longshot turret costs less for a sniper, etc.

    It can be elaborated on more in our discussion here, but do you folks think that would be ideal in gameplay?
  2. brent dent

    brent dent New Member

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    i actually really like this idea. who would get a discount on the the slow-down turret then?
  3. Sm1tty Sm1t

    Sm1tty Sm1t New Member

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    I considered that -- I was thinking maybe the sniper for the Shaveice, and the Tank for the longshot?
  4. joshdale

    joshdale New Member

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    That sounds like a great idea...but considering the ramifications of having an all sniper lobby using just long turrets would make the game unplayable. I do like the idea of having the ability to use special turrets, but that's what makes the support class awesome with the ability to hack turrets.

    This seems like it would be a great facet to have in the game, but it could leave the game unplayable. What do y'all think???
  5. Sm1tty Sm1t

    Sm1tty Sm1t New Member

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    It wouldnt LIMIT the type of turret players build, but it gives a certain one to a class at a reduced price.
  6. joshdale

    joshdale New Member

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    That would make more sense. I was just commenting on how it would be if you gave special abilities to certain turrets to certain classes. Long Turrets do some real damage in the game, are cheap, and matched up with a sniper's ability could make the game unplayable with an all sniper lobby.
  7. Polynomial

    Polynomial Moderator Alumni

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    I don't like this idea. I think support should be the only class capable of building turrets. You allow everyone to make turrets and the support class loses strength by default.
  8. Sm1tty Sm1t

    Sm1tty Sm1t New Member

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    Not standalone "class specific" turrets -- the turrets that can ALREADY be built. Just give a discount.
  9. Polynomial

    Polynomial Moderator Alumni

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    Ah, I misunderstood you. You mean at the pre-existing mounts?
  10. Sm1tty Sm1t

    Sm1tty Sm1t New Member

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    Bingo
  11. Arcell

    Arcell New Member

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    Well I think it would be interesting if each class had one turret that only they could build in addition to the ones we already have. It would add to the reasons to have a diverse team.
  12. broncoburns

    broncoburns New Member

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    Sooo many quotes...
  13. WorldEdit

    WorldEdit New Member

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    As a support much of my D game takes place building and hacking my bases turrets. Sometimes my money goes to building a slow turret or a rocket one before I have fully upgraded all my skills. At least for the first part of the game my wallet is anywhere from 0-$99. So I dont think it would be very balanced if other classes got a discount when most of the time its better they upgrade skills before turrets.

    I have been in a few games without the support class playing an effective defense and its a little rough to have to keep coming back and destroying bots that slip through. Plus in about 85% of the matches thus far it seems people are more interested in a DM style of play. Go out kill the other players, die, respawn, repeat. I have only seen a few people actually escort the bots to the shield, killing opposing bots and players as they go.
  14. tlbww

    tlbww New Member

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    I don't think this is a good idea. Anyone could just switch to whatever class to get a reduce priced turret.

    As it is right now, it's perfect. Everything is equal.
  15. BigBMcG

    BigBMcG New Member

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    I agree, leave the turrets alone. I would like to see addittional turret choices in the future. Heal turret, bot-gen booth, flame?.. anything to keep the game growing.
  16. Hiero Glyph

    Hiero Glyph New Member

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    Interesting idea. So how would you break down the turrets to each class?

    Lazer Blazer: 25/50/100. Already extremely cheap to upgrade so I'm guessing this one doesn't get any decreased cost, right?

    Long Shot: 75/150/300 (525 total) becomes 60/125/250 (435 total)? That is a discount of 15, 25, and 50 (90 in savings).

    Shave Ive: 100/200/400 (700 total) becomes 75/150/325 (550 total)? That is a discount of 25, 50, and 75 (150 in savings).

    RockIt: 200/400/800 (1,400 total) becomes 150/325/700 (1,175 total)? That is a discount of 50, 75, and 100 (225 in savings).

    So which two classes would be assigned to each turret?
  17. AssassinsGoneWild

    AssassinsGoneWild New Member

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    How would you match up six classes to four turret discounts?
  18. Qbakies

    Qbakies New Member

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    Great suggestion.

    Long Shot - Sniper, Support
    Shave Ice - Assault, Assassin
    RockIt - Tank, Gunner
  19. neutrino

    neutrino low mass particle Uber Employee

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    We call them turret nubs.

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