I haven't seen one of these yet, so here it is. Just post either a link to your Speccy report or a screenshot or list your computer or something (everyone likes Speccy better though) and tell how the game runs on your computer. I will start! http://speccy.piriform.com/results/3rcB ... l67P0rynZw I can run the game just fine at full detail with an easy 60FPS. I don't know if it's meant to go higher than that, but it looks BEAUTIFUL.
I cant make a Speccy report since I am at work, but these are the specs for my home computer: I dont know of any way to check the FPS of the game exactly. All games run at over 100 FPS, and Monday Night Combat probably runs at around 200 or more. I can say it is smooth at all times under all conditions, but it crashes extremely frequently, and there are black particles every game. [EDIT] I get ~300 during gameplay. But v-sync is necessary for actual play or else the character gets too jittery/slow. [/EDIT] L. Spiro
the black clouds are only for ATI sadly but im wondering, do you run it with V-sync so its capped at like 60 or do you run it at the 200 cause it seems to give mass slow down when you start to run
If you get very high framerates and don't limit them using vsync or the bSmoothFramerate option, you might be seeing this issue to some degree: http://www.youtube.com/watch?v=twiFByvcBLg Anywhere above 60 fps or so you start to get a little bit of this problem in your movement. Check your framerate by opening the console and typing "stat fps" (i think)
Well the game crashes my entire PC so frequently that I changed to vertical sync. The logic being that the longer it spends waiting for a vertical blank, the less time it spends doing game logic, which is a good thing if the crash is caused by game logic. Reduce the number of logical frames per second and you reduce the chances of it crashing in any given second. But it doesnt work. Game still crashes constantly even after updating to the latest graphics drivers. So I will go back to non-sync. L. Spiro
Processor: i7-2600K Graphics card: Sapphire Radeon HD6950 RAM: 8 GB-DDR3 1333Mhz HD: OCZ Vertex 3 120 GB (SSD) and Western Digital 2 TB And yet Fraps still doesn't record all that well.
So thats what that was. When the latest patch came out, I modified my graphics settings of course, because they added so much. I took that time to disable v-sync. Then played. And my guy was so FRIGGING slow at starting to move. I thought it was because of the patch. I noticed that it recently went away, but did not connect it to the fact that I turned v-sync back on. I thought it was the server or lag or something. Guess I will be keeping v-sync after all. L. Spiro
it should be fine if you record to the HDD that the game isn't on...but fraps is just a whore to get to work, i want to test MSI afterburners recording but i don't have a second HDD
you can also use the bSmoothFramerate and MaxSmoothedFramerate settings - open the console at the main menu or in single-player blitz (press ~) - type: set Engine.GameEngine bSmoothFramerate true - type: set Engine.GameEngine MaxSmoothedFramerate 60 - restart the game I prefer doing this because vsync adds some input delay
I just got new 8-Core Mother Board, the game looks so colorful and sexy (I had this game on max already before, but now its even better)