Performance in new patch

Discussion in 'Support!' started by dogyaut, November 15, 2013.

  1. dogyaut

    dogyaut Member

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    Thank you Uber for the new patch! Now I get never below 30 FPS (most times it's about 45-60 FPS) at least I can enjoy the game now more and FPS drops aren't that often any more :D
  2. varrak

    varrak Official PA

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    Glad things are improving! We're working hard on performance, so it's nice to hear at least some of you are seeing the benefits.

    Out of curiosity, what gpu are you running on?
    stormingkiwi likes this.
  3. dogyaut

    dogyaut Member

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    Sapphire HD 7950 DualX-Fan OC @1200/1450 1,2V like you can see in my signature :p
  4. varrak

    varrak Official PA

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    Hehe, right... sorry, long week :p

    Interesting. Up to now, AMD cards have been a little slower (I'm working on fixing that, but there's some big changes needed to support it). Anyway, it should continue getting faster. If you get a sec, would you mind uploading a performance capture of a large-ish game? CTRL+F11 generates the capture, and the game will spit it out to c:\users\<your username>\appdata\Local\Uber Entertainment\Planetary Annihilation\PerfLogs\quick*.upf. Zip the file up (they compress down a lot).

    The more of these I get, the more data I have, the better I can target my optimizations. Let's get you to 60fps... ;)
  5. Timevans999

    Timevans999 Active Member

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    I must admit before the patch my framerate was very high. I noticed this when my enemy move a massive wing that was sat on the deck. My mate got huge lag and so did the big wing guy, but I got none. And I've been able to get no lag consistently in other peoples laggy games which the developers did promise.:rolleyes:

    Attached Files:

  6. Clopse

    Clopse Post Master General

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    Must say varrak you're doing some great work, would you like more of all types of gpu or just amd?
  7. doud

    doud Well-Known Member

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    Just to be fair, while i have logged a performance issue. It's more than obvious that over time, the global performance of the game has been dramatically improved (and as being involved in Oracle database performance troubleshooting on a daily basis, i know performance optimization is not the easiest thing to achieve :) )
  8. dogyaut

    dogyaut Member

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    I'll do this with my next big game :)
  9. kongkillha

    kongkillha Member

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    Attached Files:

    Last edited: November 16, 2013
  10. stuart98

    stuart98 Post Master General

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    I don't experience a loss of connection to the server, but I do see units skipping 'round the planet.

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