Path finding stops

Discussion in 'Support!' started by battletech, July 25, 2013.

  1. battletech

    battletech Member

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    With the new patch I find that my commander and fabricators stop move all the time. Seams to be a path finding issue. When they can't seam to find there way around more than a couple of structures. Even if there is a clean path around structures, or units, but the build location is one the other side they run into them and stop.

    Didn't see this issue in previous version.
  2. kryten42

    kryten42 Member

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    same here. In the last game my commander constantly got stuck, and it was not a very difficult task..just a building in his way.
    Also in combination with a lot of wreckages, this can get really annoying...
  3. glinkot

    glinkot Active Member

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    Yep, wreckages are really affecting pathfinding too. Last night I was sending a bunch of leviathans to visit a friend on an adjacent island. They were pummeling me with catapults. The fact your 'front' ships get blown up totally stalls the rest of the ships, as they start steering around the wrecks. So you've almost got a constant wall of your own wreckage to steer around. Needless to say I died before getting far :)

    Perhaps they should sink but remain reclaimable. Also, a 'reclaim region' feature is handy, where you can click reclaim and then drag out a circle, and the constructor reclaims everything in that area.
  4. Stormie

    Stormie Active Member

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    That used to be serviced by telling a fabber to patrol, i assume that thats a coming feature, given that all the other TA command buttons have carried over with little change.

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