papatran fails to recognize fbx cluster/skeleton links?

Discussion in 'Mod Discussions' started by tylerseacrest, May 22, 2014.

  1. tylerseacrest

    tylerseacrest Member

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    Since we are having so many threads asking how to get models from blender to PA I decided to make an attempt and see if I could contribute anything. Although I am able to get static models and materials into PA without issue, I have been unable to get a skeletal mesh into PA.

    Im using a dev build of blender as they have recently rewritten the FBX exporter and everything work great until I attempt to use bones. papatran throws the error "Ignoring cluster because it isn't linked to an FbxSkeleton" for every bone in the model. At first I thought it was blenders exporter but then I decided to get a refrance model and exported an FBX from Unreal 4. I believe the unreal model is fbx compliant but it gives the same error!

    In conclusion I have two questions:
    Has anyone seen this kind of error before?
    And can anyone provide me with a working FBX model I can use as a referance?

    thanks!
  2. Dementiurge

    Dementiurge Post Master General

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    This motivated me to export my in-progress blender model to FBX and convert it to .papa. It happened without error, and in-game it kinda sorta worked, except that there were no animations (not really a surprise: The papa file had a couple extra bones named after the armature and mesh), I didn't bother to texture it, and... Ah...

    PA_glitchmodel.jpg
    It's huge!
    That's good for a laugh.

    Anyway, I'm using Blender 2.67a, and the mesh has the armature as its parent, with appropriately named vertex groups. Evidently that's not good enough for papatran.

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