Been a lurker for a long time but haven't seen references to some of the added gameplay options that this game could have. So this is my first post. 1) What is making me really look forward to PA is the hope that it will bring a little bit of the eXploration portion of 4X games to a TA style RTS. With the tech to randomly generate a solar system, and hopefully a fog of war that lets you choose to hide both land features and enemy units (until reconned), I think the early part of a game will be a bit unique for an RTS game. 2) I think the tech on this game is so promising that it may open up quite a few new styles of game play. After reading all 56+ pages in the "Experimental Size Feedback" thread I was waiting for someone to bring up an idea where one or more huge "experimental" wrecks could be randomly placed when a planet is generated. To use the "experimental" you would need to recon the planet to find it, secure the area, and then repair it with engineers. The experimental would never die, it would just be reduced back to a wreck which would allow the other team to resurrect it if it was not protected enough after it was destroyed. This would allow for huge experimental type units without needing a construction gantry, and you wouldn't have to worry about spamming. It also could tie in with the metal planet lore. 3) I've been playing RTS/turn based strategy games for a long time (First one I played a lot was Interstel's Empire on my Amiga) and I'm really interested in new types of gameplay. I would love it if some new ideas like the ones above could be thought about a bit and maybe integrated into the game somehow. Thanks, Borky
I actually suggested this in another thread a long time ago, but there weren't a lot of responses to it. I guess people weren't really hot for it. Although the metal planets with their death rays are kinda like this, perhaps.
While this game will start off as a simple war game based on TA, with planets, I'm sure intelligence could be built upon to truly become more than the classic economy and army war that TA was. I'm actually hoping for this, I got bored of SupCom because of the overwhelming focus on Eco management.
Well yes, that's the whole idea. Game as a platform. Create a new engine that we can move forward into the future with awesome new ideas and games. We are at the dawn of a new RTS age.
@ 1. I have been thinking of a fog of war system. The basics would be you start on a planet / moon / other celestial body. You would only know about your starting position on the planet. The rest of the planet would be either black fog (like TA) or pre-explored but fog covered (so you can see the terrain but not enemies). The rest of the celestial bodies in space would be unknown about until you built a Space Station. Basically a space Radar, this detects asteroid KEW / unit cannon drop pods as well as revealing the other planets / moons / other celestial body's in space. As you land on another planet, the same fog system would be inplace. You would only see where you are chillaxing with you units, everything else would be fog covered. However as you have a space station on your main planet, you would still be able to see the planets you don't have units on. Would be interesting if the lobby only gave you a description of the area, not a map of the solar system. @ 2: Sounds like a cool idea.