PA - Slowly becoming the game in the concept trailer but not yet!

Discussion in 'Support!' started by commissarpt, October 19, 2013.

  1. commissarpt

    commissarpt New Member

    Messages:
    6
    Likes Received:
    2
    Greetings ppl!!

    I am folowing this game quietly for some time, been checking out the game as patches are deployed, did a video of early alpha in my native language to share this great game that is fairly unknown here, (Portugal) and i cant wait fo this game to be "complete"

    Last time i played, we had some early and in the works advanced graphic options, that took the game to another level of enjoyment, big AI improvments (not quite there yet but its going :), massive FPS upgrade for me, all on UBER and i get 60 t 80 FPS but not constant. ) and i already love seeing my base grow.

    Beeing the game that it is, i find space exploration and expanding a very difficult and expensive boring thing to do now. I understand its all at a very early stage of development and i just want to leave here some ideas for it to get better.

    Planet navigation / space travel:

    - Make that little window with all the planets be always visible (or at least when we have units on a planet it gets presented as a fast travel click)

    - Display a ETA onscreen of units that are in transit to another planet (or maybe a video feed of what the unit is seeing (i think thats a bit too much to ask but would be nice to see what the unit sees as a little camera video) (dual monitor support for these things maybe?)

    - Giant transports - (expensive and slow to build, buildable by a advance builder on the ground (like the old experimentals) to replace the current capsule transport that is very slow to build and hard to control

    - Small drop pods like we see in the concept video that carry 2 or 4 engis for fast resource operations. Can send several at once, maybe can automaticaly scan and build metal deposits :D that would be sweet) (also, put some animations on them when they land and load / unload units )

    - Convert the current space factory to a fast space port - Select the planet destination and landing zone, send a set number of units into the building, we see a timed animation of the rocket getting ready, launched and prepping another one for units that still are waiting to get onboard. Rocket automatically lands and unloads the units like a drop pod and then can possibly be reclaimed or somthing :D (meant to work as the ferry system in supcom where we just send units to the ferry icon and the transports take care of the rest. (off course the more space port we have, the greater the rate of units being dropped thus making planet invasions cooler. (not to use as a first wave though.. thats the giant transports job!!)

    - Space fighters should also be usable in air battles... Doesnt make sense to be mass producing them then not be able to use them in a planet invasion after the space layer is clean... Make a toggle descend system that "converts" them to air fighter bombers that are weaker of course, but still usefull in large numbers


    That's all. For now!!
    Dicerbot likes this.
  2. Culverin

    Culverin Post Master General

    Messages:
    1,069
    Likes Received:
    582
    1. Planets always visible.
    See the mock-up in my sig.
    Also listed in the community requested UI features.


    2. ETA
    Also in the community requested UI features.


    3. Transports.
    Mavor said it's actually rather difficult to code for multi-unit transports.
    Might not happen in time for release.
    Takes too long = less other stuff done.
  3. acetylene7

    acetylene7 Member

    Messages:
    30
    Likes Received:
    0
    I'd really like to see the loading of units into an orbital transport to be more like how it is in the trailer. As of right now it makes no sense. I understand it must be a WIP right now, but I suppose that'll come in the layer of polish towards the end of beta.

Share This Page