Pa not working for mac

Discussion in 'Support!' started by eldare, June 24, 2014.

  1. eldare

    eldare New Member

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    In lion game would pop up and vanish.
    Upgraded to mav now the game loads (sometimes) if i click accept terms as soon as it pops up game crashes.
    If i wait 20 seconds game will go to main screen where i'm only able to click tut and quit game.
    Rest i'm able to click but nothing happens. when I press quit game crashes.

    Anybody have this problem?


    Process: PA [5374]
    Path: /Users/USER/Library/Application Support/Steam/*/PA.app/Contents/MacOS/PA
    Identifier: com.uberent.pa.client
    Version: PA 0.8.0 (0.8.0)
    Code Type: X86-64 (Native)
    Parent Process: launchd [148]
    Responsible: PA [5374]
    User ID: 501

    Date/Time: 2014-06-24 16:16:01.857 +0200
    OS Version: Mac OS X 10.9.3 (13D65)
    Report Version: 11
    Anonymous UUID: 30A33EF7-ACC0-84E0-4F3D-6BFE776A636B

    Sleep/Wake UUID: B5B24063-B1FE-4F46-96D4-33F41D51606B

    Crashed Thread: 0 MainThrd Dispatch queue: com.apple.main-thread

    Exception Type: EXC_BAD_ACCESS (SIGSEGV)
    Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000008

    VM Regions Near 0x8:
    -->
    __TEXT 0000000102b04000-00000001031bf000 [ 6892K] r-x/rwx SM=COW /Users/USER/Library/Application Support/Steam/*/PA.app/Contents/MacOS/PA

    Thread 0 Crashed:: MainThrd Dispatch queue: com.apple.main-thread

    External Modification Summary:
    Calls made by other processes targeting this process:
    task_for_pid: 1
    thread_create: 0
    thread_set_state: 0
    Calls made by this process:
    task_for_pid: 0
    thread_create: 0
    thread_set_state: 0
    Calls made by all processes on this machine:
    task_for_pid: 41321
    thread_create: 0
    thread_set_state: 0

    VM Region Summary:
    ReadOnly portion of Libraries: Total=236.7M resident=101.0M(43%) swapped_out_or_unallocated=135.7M(57%)
    Writable regions: Total=306.9M written=81.7M(27%) resident=160.1M(52%) swapped_out=16K(0%) unallocated=146.8M(48%)

    REGION TYPE VIRTUAL
    =========== =======
    CG backing stores 5208K
    CG image 52K
    CG raster data 9.9M
    CG shared images 212K
    CoreAnimation 4K
    CoreImage 20K
    CoreServices 196K
    Foundation 4K
    IOKit 36.1M
    IOKit (reserved) 128K reserved VM address space (unallocated)
    Kernel Alloc Once 8K
    MALLOC 204.4M
    MALLOC (admin) 32K
    MALLOC_LARGE (reserved) 912K reserved VM address space (unallocated)
    Mach message 4K
    Memory Tag 242 12K
    Memory Tag 249 156K
    OpenCL 76K
    OpenGL GLSL 8192K
    STACK GUARD 56.1M
    Stack 14.2M
    VM_ALLOCATE 38.0M
    VM_ALLOCATE (reserved) 40K reserved VM address space (unallocated)
    __DATA 23.9M
    __IMAGE 528K
    __LINKEDIT 90.4M
    __TEXT 146.2M
    __UNICODE 544K
    mapped file 78.9M
    shared memory 68K
    =========== =======
    TOTAL 714.3M
    TOTAL, minus reserved VM space 713.2M


    Model: MacBookPro8,2, BootROM MBP81.0047.B27, 4 processors, Intel Core i7, 2.4 GHz, 8 GB, SMC 1.69f4
    Graphics: Intel HD Graphics 3000, Intel HD Graphics 3000, Built-In, 512 MB
    Graphics: AMD Radeon HD 6770M, AMD Radeon HD 6770M, PCIe, 1024 MB
    Memory Module: BANK 0/DIMM0, 4 GB, DDR3, 1067 MHz, 0x0198, 0x393930353432382D3030352E4130324C4620
    Memory Module: BANK 1/DIMM0, 4 GB, DDR3, 1067 MHz, 0x0198, 0x393930353432382D3030352E4130324C4620
    AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0xD6), Broadcom BCM43xx 1.0 (5.106.98.100.22)
    Bluetooth: Version 4.2.4f1 13674, 3 services, 15 devices, 1 incoming serial ports
    Network Service: Wi-Fi, AirPort, en1
    Serial ATA Device: OCZ-VERTEX3, 240,06 GB
    Serial ATA Device: HL-DT-ST DVDRW GS31N
    USB Device: FaceTime HD Camera (Built-in)
    USB Device: Hub
    USB Device: BRCM2070 Hub
    USB Device: Bluetooth USB Host Controller
    USB Device: Apple Internal Keyboard / Trackpad
    USB Device: Hub
    USB Device: IR Receiver
    Thunderbolt Bus: MacBook Pro, Apple Inc., 22.1
  2. wondible

    wondible Post Master General

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    I don't have discrete graphics, so I don't know much about it. The HD3000 is under spec, I'm not sure how the AMD numbers work (minimum is 4850) This article suggests one way to check which is being used: http://support.apple.com/kb/HT4152

    Did you remove the stack traces from the crash report, or are they just not offered?
  3. sookrispy

    sookrispy Active Member

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    I have the same problem
  4. garat

    garat Cat Herder Uber Alumni

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    We think 10.9.3 may have introduced a breaking problem to the game. We're going to be investigating, but 10.9.2 was working on one of our machines this morning, but as soon as 10.9.3 installed, PA no longer runs. :/ We'll figure it out!

    [Edit] We're not sure what is changed. One machine just updated to 10.9.3, but other machines have been running it for a while, so.. stand by.
  5. sookrispy

    sookrispy Active Member

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    Pleaseeeeee hurry, it's basically unplayable.
  6. garat

    garat Cat Herder Uber Alumni

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    Seeing interesting results. I just tried to re-run, and it's fine now. This may be related to Steam API calls running slowly - I assume everyone is running through Steam? Or are some of you using our launcher?
  7. wondible

    wondible Post Master General

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    I usually run PA.app directly and only use the launcher for updating, and it was quite reliable for a while.

    Sometimes I run the binary directly to watch console output. At the moment I've actually got a script running PA and watching for the "View X terminated in an abnormal fashion" message to trigger the 'say' command so I can be notified immediately when it happens to try and identify the cause. (best guess right now is releasing shift) I've also been trying to trace ui events, but so far it seems less likely to occur when the debugger is attached.
  8. MCXplode

    MCXplode Active Member

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    Well I figured a way around it right now; a dirty hack. I just copied and replaced the ~/PA/media/ui folder with one from an older build that being v66567 and the game has been running fine with the older javascripts for the ui on this build 67523. I can now shift click and build mad things to my hearts content. If I have more spare time I might investigate which speciftic dir in ~media/ui has the js files that cause the coherent crash. reposted this from FS# 2392
  9. SXX

    SXX Post Master General

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    Can you try most recent PTE? It's have new version of Coherent UI and for me it's looks like a lot more stable.
  10. MCXplode

    MCXplode Active Member

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    Is using Coherent UI 2.0.0.5. Right now I am just sticking with the stable build.

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