PA multiplier has a problem

Discussion in 'Planetary Annihilation General Discussion' started by chaserk17, January 20, 2014.

  1. chaserk17

    chaserk17 New Member

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    Last night me and my friends wanted to play a 3v3v3 so we started a game and over the course of a hour people left and joined and i have seen this happen in multiple other games because for some reason some people cant wait for other people to join and it is a real problem i don't know how we will fix it but it is a big problem that is happening a lot. for me it takes 30 min just to get into a game because of this problem i just felt like it needed to be pointed out.
  2. beer4blood

    beer4blood Active Member

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    Seems it actually load s to green or yellow now before throwing you in the game lobby. We'll just have to deal until people learn that or its patched.
  3. thefluffybunny

    thefluffybunny Active Member

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    how many planets do you have in your systems typically? since the explosions of players recently many games seem to have 9 planets and max players.
    if you put more than 4 or 5 planets in game I always leave as in its current state it will become a lag-fest pretty quick.
  4. krakanu

    krakanu Well-Known Member

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    IMO, most people are playing with way too many planets currently. For engaging gameplay, I think you want something like (number of players) = 2^(number of full-size planets). So if you have 4 players, you'd have 2 planets, and with 8 players, 3 planets. You can add some small movable moons (radius<300), but I wouldn't have more than 1 per planet. That way you have 1 KEW per planet to avoid planet turtling. Add too many and it becomes a game of hide-and-seek.

    Anything more than this and you end up with extended sieges and long drawn out gameplay, which can take upwards of 1 and a half to 3 hours. There's also a high potential for lag b/c of all the auto-patrol air unit spam on planets owned by only 1 player.

    Of course you can play with however many planets you want, but the above suggestions are for keeping games under 1 hour and to reduce lag.

    Edit: My suggestion doesn't sound like a lot, but keep in mind the idea is to promote conflict over territory. If everybody can claim a planet for themselves then there is no reason for conflict and the game takes forever.
  5. vackillers

    vackillers Well-Known Member

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    Just as Krakanu said, just look at the livestream games you'll see the devs are only playing with a single planet most of the time with 1 or two moons, there is a reason why they dont play with huge amounts of planets right now
  6. liquius

    liquius Well-Known Member

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    Agreed.

    If you want people to stay then no more then 3 planets (with atleast one that you can smash) and a max scale of 3. Anything above that normaly means longer games that stagnate and people running into performance problems.
  7. zaphodx

    zaphodx Post Master General

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    Performance actually seems pretty bad in this patch, perhaps because of the cheaper unit spamming.

    Also the size of your planets matter quite a lot. Lots of people seem to like playing on gigantic planets >1100 which severely impacts your FPS from the very beginning of the game.
    aevs likes this.
  8. carlorizzante

    carlorizzante Post Master General

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