PA Alpha Build 51464

Discussion in 'Support!' started by garat, August 1, 2013.

  1. garat

    garat Cat Herder Uber Alumni

    Messages:
    3,344
    Likes Received:
    5,376
    Planetary Annihilation

    Current Build: 51464
    Date: August 1st, 2013
    Windows Versions: Windows Vista, Windows 7, Windows 8 (64 & 32 bit)

    Mac OS/X: 10.7 & 10.8

    Linux: Ubuntu 12.04 & 13.04 (And derivatives); See here for other distro's that are working (Need alpha forum access)

    Build 51464:
    - This build fixes a large number of small bugs, server instability issues and a number of known issues.
    - Planet display in lobby should now show the correct planet name and type
    - Large number of UI improvements, bug fixes and tweaks
    - Fabber assisting, building and ongoing behaviors have been improved to behave more as expected (shouldn't just stop for no visible reason)
    - JSON file and directory cleanup; this should make it easier for modders to see what's actually used vs what was still just hanging around.
    - You can custom keybind now. This is hopefully a welcome change for people who prefer to have very customized keymaps.
    - Ongoing pathing improvements, including air dodgings and braking behaviors
    - Metal spots are again on the ocean floor. They're hard to see, but magnetic snapping should make it smooth sailing til we get the surface visualization in
    - Many audio additions and tweaks
    - Transitions between biomes looks much better now, more terrain features added
    - Balance Changes
    - Laser Defenses health increase, DPS increase and projectile speed increase
    - Tank speed reduced a bit, both for top speed, and turret turn rate
    - Walls should be prioritized much lower than other unit types. Logic error was having many of them prioritize walls much higher than they should have.
    - Fabber's should do a better job of searching for things to do when on a patrol route, including reclaiming wreckage if your economy is running a deficit.
  2. zaphodx

    zaphodx Post Master General

    Messages:
    2,350
    Likes Received:
    2,409
  3. Target6

    Target6 New Member

    Messages:
    8
    Likes Received:
    0
    Great as usual, being able to rebind keys is awesome !
  4. nebulafox

    nebulafox Member

    Messages:
    33
    Likes Received:
    9
    Awesome
  5. SXX

    SXX Post Master General

    Messages:
    6,896
    Likes Received:
    1,812
    Key bindings like Ctrl/Alt/Shift+something still broken on Linux. (FS#1806)
  6. Raevn

    Raevn Moderator Alumni

    Messages:
    4,226
    Likes Received:
    4,324
    Size of Update: ~44MB

    Other Changes
    • New UI modding system - see PA\media\ui\mods\readme.txt
    • New command-line switch: --uiurl "url for custom ui".
    • Anti Nuke Missile Launcher now has a weapon
    • Planet Editor: Message displayed while building planet - "The planet is loading. This can take a long time. The program will be unresponsive until the planet has finished"
    • Patch notes link in Main Menu; does not appear to work.
    • Settings menu now has multiple tabs.
    • Build tabs now clickable and below the build menu

    Balance Changes
    T1 Air Scout - Firefly
    Dodge Radius: 15 => 30

    T1 Fighter - Humingbird
    Dodge Radius: 15 => 30

    T1 Bomber - Bumblebee
    Dodge Radius: 15 => 20

    T2 Fighter - Peregrine
    Dodge Radius: 15 => 30

    T2 Bomber- Hornet
    Dodge Radius: 15 => 20

    T1 Tank - Ant
    Turret Pitch Rate: 90 => 60
    Turret Yaw Rate: 90 => 60
    Acceleration: 3 => 7
    Brake Rate: 10 => 7
    Max Speed: 10 => 7

    T1 AA Tank - Spinner
    Acceleration: 12 => 10
    Brake Rate: 120 => 100
    Max Speed: 12 => 10

    T2 Tank - Leveler
    Turret Pitch Rate: 90 => 60
    Turret Yaw Rate: 90 => 60
    Acceleration: 10 => 7
    Brake Rate: 100 => 70
    Max Speed: 10 => 7

    T2 Mobile Artillery - Sheller
    Turret Pitch Rate: 60 => 45
    Turret Yaw Rate: 60 => 45
    Acceleration: 8 => 5
    Brake Rate: 80 => 50
    Max Speed: 8 => 5

    T1 Laser Defense
    Damage: 50 => 75
    Projectile velocity: 200 => 250
    Health: 1000 => 1500

    T1 Floating Laser
    Damage: 50 => 75
    Projectile velocity: 200 => 250
    Health: 1000 => 1500

    T2 Laser Defense
    Damage: 250 => 375
    Projectile velocity: 200 => 250
    Health: 2500 => 4000

    T2 Floating Laser
    Damage: 250 => 375
    Health: 2500 => 4000

    Modders
    See PA Modding Changes for a list of changes that affect mods.
  7. DeathByDenim

    DeathByDenim Post Master General

    Messages:
    4,328
    Likes Received:
    2,125
    Cool. Can't wait to play it when I get home.
    I wish you would fix FS#1595 so Linux users can use their radar again though. :)
  8. SXX

    SXX Post Master General

    Messages:
    6,896
    Likes Received:
    1,812
    It's Mesa bug, it's should be reported on their Freedesktop bugtracker.
  9. nanolathe

    nanolathe Post Master General

    Messages:
    3,839
    Likes Received:
    1,887
    Ice planets?

    Hmmmmmmm....
  10. retrry

    retrry Member

    Messages:
    52
    Likes Received:
    5
    And it is dead for me on Linux :) More lib workarounds needed.

    Edit: Fixed it. Same problem as with crashuploader (libcurl)
    Last edited: August 1, 2013
  11. sneakyness

    sneakyness Member

    Messages:
    106
    Likes Received:
    5
    YESSSSSSS :eek:
  12. Raevn

    Raevn Moderator Alumni

    Messages:
    4,226
    Likes Received:
    4,324
    :lol:

    Attached Files:

    • NUKE.png
      NUKE.png
      File size:
      47.7 KB
      Views:
      118
  13. SXX

    SXX Post Master General

    Messages:
    6,896
    Likes Received:
    1,812
    *edited by mod* This was intentionally removed from the notes. :)
    Last edited: August 1, 2013
  14. iampetard

    iampetard Active Member

    Messages:
    560
    Likes Received:
    38
    I love how the system editor has a 330 line code ready and waiting in the game files :lol:
  15. SXX

    SXX Post Master General

    Messages:
    6,896
    Likes Received:
    1,812
    Nice find! It's good compensation for UberNet communications in C. :D

    See ya next week! Just joking...
  16. infuscoletum

    infuscoletum Active Member

    Messages:
    606
    Likes Received:
    37
    Is that from the nuke launcher? I know there was some discussion on having to build nukes FROM the silo......
  17. Raevn

    Raevn Moderator Alumni

    Messages:
    4,226
    Likes Received:
    4,324
    Correct. Not sure if it actually does anything yet; clicking it had no visible response. I didn't try using the launcher before clicking though, so maybe it's needed but just doesn't show it.
  18. SXX

    SXX Post Master General

    Messages:
    6,896
    Likes Received:
    1,812
    Seems like system editor very crashy on Linux...
    Code:
    [03:00:56.503] INFO creating frame buffer failed
    PS: AMD drivers are crap so don't be offended by little crashdump spam. :?
    Last edited: August 2, 2013
  19. neutrino

    neutrino low mass particle Uber Employee

    Messages:
    3,123
    Likes Received:
    2,687
    The nuke launcher is still WIP so don't expect it to work yet.
  20. infuscoletum

    infuscoletum Active Member

    Messages:
    606
    Likes Received:
    37
    Stupid question time: how do you create an ice planet? Low temp just results in really large caps on either earth or tropical. Am I missing something?

Share This Page