Planetary Annihilation Current Build: 51464 Date: August 1st, 2013 Windows Versions: Windows Vista, Windows 7, Windows 8 (64 & 32 bit) Mac OS/X: 10.7 & 10.8 Linux: Ubuntu 12.04 & 13.04 (And derivatives); See here for other distro's that are working (Need alpha forum access) Build 51464: - This build fixes a large number of small bugs, server instability issues and a number of known issues. - Planet display in lobby should now show the correct planet name and type - Large number of UI improvements, bug fixes and tweaks - Fabber assisting, building and ongoing behaviors have been improved to behave more as expected (shouldn't just stop for no visible reason) - JSON file and directory cleanup; this should make it easier for modders to see what's actually used vs what was still just hanging around. - You can custom keybind now. This is hopefully a welcome change for people who prefer to have very customized keymaps. - Ongoing pathing improvements, including air dodgings and braking behaviors - Metal spots are again on the ocean floor. They're hard to see, but magnetic snapping should make it smooth sailing til we get the surface visualization in - Many audio additions and tweaks - Transitions between biomes looks much better now, more terrain features added - Balance Changes - Laser Defenses health increase, DPS increase and projectile speed increase - Tank speed reduced a bit, both for top speed, and turret turn rate - Walls should be prioritized much lower than other unit types. Logic error was having many of them prioritize walls much higher than they should have. - Fabber's should do a better job of searching for things to do when on a patrol route, including reclaiming wreckage if your economy is running a deficit.
Size of Update: ~44MB Other Changes New UI modding system - see PA\media\ui\mods\readme.txt New command-line switch: --uiurl "url for custom ui". Anti Nuke Missile Launcher now has a weapon Planet Editor: Message displayed while building planet - "The planet is loading. This can take a long time. The program will be unresponsive until the planet has finished" Patch notes link in Main Menu; does not appear to work. Settings menu now has multiple tabs. Build tabs now clickable and below the build menu Balance Changes T1 Air Scout - Firefly Dodge Radius: 15 => 30 T1 Fighter - Humingbird Dodge Radius: 15 => 30 T1 Bomber - Bumblebee Dodge Radius: 15 => 20 T2 Fighter - Peregrine Dodge Radius: 15 => 30 T2 Bomber- Hornet Dodge Radius: 15 => 20 T1 Tank - Ant Turret Pitch Rate: 90 => 60 Turret Yaw Rate: 90 => 60 Acceleration: 3 => 7 Brake Rate: 10 => 7 Max Speed: 10 => 7 T1 AA Tank - Spinner Acceleration: 12 => 10 Brake Rate: 120 => 100 Max Speed: 12 => 10 T2 Tank - Leveler Turret Pitch Rate: 90 => 60 Turret Yaw Rate: 90 => 60 Acceleration: 10 => 7 Brake Rate: 100 => 70 Max Speed: 10 => 7 T2 Mobile Artillery - Sheller Turret Pitch Rate: 60 => 45 Turret Yaw Rate: 60 => 45 Acceleration: 8 => 5 Brake Rate: 80 => 50 Max Speed: 8 => 5 T1 Laser Defense Damage: 50 => 75 Projectile velocity: 200 => 250 Health: 1000 => 1500 T1 Floating Laser Damage: 50 => 75 Projectile velocity: 200 => 250 Health: 1000 => 1500 T2 Laser Defense Damage: 250 => 375 Projectile velocity: 200 => 250 Health: 2500 => 4000 T2 Floating Laser Damage: 250 => 375 Health: 2500 => 4000 Modders See PA Modding Changes for a list of changes that affect mods.
Cool. Can't wait to play it when I get home. I wish you would fix FS#1595 so Linux users can use their radar again though.
And it is dead for me on Linux More lib workarounds needed. Edit: Fixed it. Same problem as with crashuploader (libcurl)
Is that from the nuke launcher? I know there was some discussion on having to build nukes FROM the silo......
Correct. Not sure if it actually does anything yet; clicking it had no visible response. I didn't try using the launcher before clicking though, so maybe it's needed but just doesn't show it.
Seems like system editor very crashy on Linux... Code: [03:00:56.503] INFO creating frame buffer failed PS: AMD drivers are crap so don't be offended by little crashdump spam. :?
Stupid question time: how do you create an ice planet? Low temp just results in really large caps on either earth or tropical. Am I missing something?