Planetary Annihilation Current Build: 49731 Date: June 18th, 2013 Platforms: Windows 64-bit, and Early Stage Mac OS/X 10.7/10.8 and Linux testing. We're working hard to get 32-bit versions out as well, but as of today, we don't have clients we can provide for it. XP is NOT supported, Mac OS/X 10.6 unfortunately cannot be supported due to middleware. If you are playing on Linux or Mac at this early stage, please join us on the forums for discussion and ongoing bug fixes. These builds are still very early. If you don't wish to play through steam for them, you can download directly from http://uberent.com/launcher/padownloads - Mac and Linux only, these are full build until we get our stand alone launcher working. Build 49731: Major server performance improvements: You should see significant improvements on sim performance in big games, with lots of units. Downside is: if you have a slow connection, you may see serious slow down, and even with a fat connection, you may see slow down if the bandwidth throttle limit is reached. However, still a huge gain. More Mac OS/X specific fixes (click select for instance) More Linux specific fixes (crash uploading almost ready, disabling broken vsync,e tc) Ongoing sound work Tactical missile launcher initial implementation is in; Nuke's work as well, but do 1 point of damage until we have more time to work on them. Pathing changes: Fixes units moving as though structures aren't there Remove fog of war on death, so you can spectate if you want to see what's going on Commander death means game over for now: All your units die too. Major combat balance overhaul
Bomber: Range: 80 => 50 Adv. Bomber: Range: 80 => 50 Fighter: Range: 125 => 100 Adv. Fighter: Range: 125 => 120 AA Missile Vehicle: Range: 125 => 100 Adv. Artillery: Damage: 5000 => 2500 Splash Damage: 5000 => 2500 Splash Radius 3 => 5 Assault Bot: Rate of Fire: 5 => 2 Damage: 2 => 5 Adv. Assault Bot: Range: 80 => 100 AA Bot: Range: 100 => 80 Rate of Fire: 2 => 1 Adv. Artillery Bot: Range: 160 => 140 Laser Tower: Range: 125 => 100 Rate of Fire: 4 => 2 Damage: 25 => 50 Adv. Laser Tower: Range: 125 => 110 Tactical Missile Launcher: Range: 600 => 1000 Rate of Fire 0.05 => 0.1 Damage: 500 => 5000 Now uses 5000 Energy per shot Adv. Artillery (Sheller): Range: 200 => 160 Projectile Velocity: 160 => 75 Projectile Velocity: 160 => 75 Adv. Tank (Leveler): Max Range: 100 => 120 Attack Sub: Range: 150 => 200 Metal Cost: 720 => 900 Battleship: Range: 200 => 250 Pitch Range: 60 => 80 Target Layers: +Air? Projectile Velocity: 150 => 180 Metal Cost: 6480 => 8100 Health: 900 => 1125 Destroyer: Range: 150 => 220 Metal Cost: 630 => 785 Health: 140 => 175 Fabrication Sub: Build options changed (now builds T1 structures & T2 Naval factory, instead of wholy T2) Description: "Advanced Fabricator: Builds naval structures" => "Fabricator: Builds naval structures" Unit Type changed from Tech2 to Tech1 Floating Laser: Range: 125 => 210 Pitch Rate: 360 => 45 Yaw Rate: 360 => 45 Rate of Fire: 4 => 2 Damage: 25 => 50 Adv. Floating Laser: Range: 125 => 230 Pitch Rate: 360 => 45 Yaw Rate: 360 => 45 Frigate: Range: 130 => 200 Damage: 3 =>2 Missile Ship: Metal Cost: 5670 => 7000 Health: 800 => 1000 Rate of Fire: 1 => 0.1 Range: 200 => 600 Damage: 800 => 5000 Now uses 5000 Energy per shot Missile now fires in stages Sea scout: Metal Cost: 270 => 335 Health: 80 => 100 Torpedo Launcher: Range: 160 => 220 Metal Cost: 300 => 375 Health: 1000 => 1250 Adv. Torpedo Launcher: Range: 160 => 240 Metal Cost: 1800 => 2250 Health: 3750 => 4600 <More to come>
i really want to see that "nukes wont be uber weapons" idea come through. it just seems to make more sense as a threat to a large area and not a whole team.
I spy a bunch of new icons in PA\media\ui\alpha\live_game\img\strategic_icons\. Are these visible in-game (at work so can't fire up to see)?
They aren't being used yet, but they are looking way better than the old ones. Also the nuke explosion is sideways.
Very nice, and now I have a fully yellow sun Only thing is my nuke explosions are on their side, not flat on the planets surface, but loving the progress.
Working assassination and removal of fog of war are nice changes! What does the pathing fix mean exactly? units won't move through structures now?
You can find the data files in <PA install directory>\PA\media\pa\units All balance changes now listed (See This post)
Apparently I'm not uber enough to figure it out. I tried using that unit viewer thing but I can't get it to work.