Overhealed class icon

Discussion in 'Monday Night Combat PC Wishlist' started by Demigod At Play, March 3, 2011.

  1. Demigod At Play

    Demigod At Play New Member

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    I think it would be a good idea for the class icon above any player's head to reflect overhealing. There really is no reason this shouldn't exist. If we're allowed to know when an enemy's health is low, we should also know when it's high.

    This would be easily represented visually as a blend from green to silver/white (to represent the silver the player/their support see on their health bar).\

    This is really a concern because it's too easy to mistake a player with 150% health with one with 100%. I can't tell you how many gunners I've provoked only to be served a lead sandwich with slam salad on the side because I couldn't take down the last chunk of health fast enough...
  2. Runie

    Runie New Member

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    Sure why not?
  3. RayHanley

    RayHanley New Member

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    i might be wrong but as i remember, you do see enemy's overhealed bar if they are. if i'm wrong then i have no comment on whether this should be added or not since it's a good way to trick the enemy too
  4. Demigod At Play

    Demigod At Play New Member

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    You only see it after you've attacked them, and by then it's too late to back down...
  5. DeadStretch

    DeadStretch Post Master General

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    Their health bar shows the Overheal but not their class icon. You can always tell if an enemy is overhealed.
  6. Goose

    Goose Active Member

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    This is only a problem with the Support seeing as he is the only class who can't shoot from far away to find out. Every other class can shoot once to see the health of the overhealed player but the Support cannot simply because he has to be in harms way to check. I use Support so that would be great for me but it isn't worth the trouble tbh.
  7. RayHanley

    RayHanley New Member

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    i don't see a problem for that actually =/
  8. Nerfed

    Nerfed New Member

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    After you've shot them.

    From a class icon, you can tell the health. If it's dark red the player is near death, if it's orange that's about 50% hp.... but green can be anything between full health and full overheal.

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