Overhead view of all MNC maps

Discussion in 'Monday Night Combat 360 General Discussion' started by Ekanaut, October 30, 2010.

  1. Ekanaut

    Ekanaut Uber Alumni

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  2. DeadStretch

    DeadStretch Post Master General

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    Do we have to buy the middle jump pads now in Grenade III that are on the Annihilator platform?
  3. PohTayToez

    PohTayToez New Member

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    Finally! Now I can draw up my blue thirty-three southwest crazy leg sweep on the weak side curl.
  4. Ekanaut

    Ekanaut Uber Alumni

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    "what a noob" Sniper has some of the most annoying lines. Can you believe that the actor that did the voice for Sniper also did Gunner and Support? Dude's a talent.
  5. PohTayToez

    PohTayToez New Member

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    No, seriously, thanks for the maps Eka. At least someone on your team is doing their job.
  6. mintycrys

    mintycrys New Member

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    Oooh! I like how the jump pads into bases have been moved relative to the ends of the arena on AmmoMule! I always end up having to look around for the AmmoMule base pads, since they aren't in the most intuitive of locations...
  7. PohTayToez

    PohTayToez New Member

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    Just noticed the big change on LaserRazor. I like it, definitely going to make camping either the top or bottom of that side harder.
  8. ObiFett

    ObiFett New Member

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    It took me a bit to figure out what you were talking about, but yeah, that change should make camping those sides alot harder.
  9. mute

    mute New Member

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    you talking about the removal of the glass wall by the ejector buttons? hard to tell if thats certain since the glass there doesn't have a thick rail on it like the side ones on the walk ways.. on a related note, hate those friggin snipers ;]

    editz:
    ohm... erm i was thinking about Grenade III....

    LaserRazor I guess you're talking about the removal of the opening on the spawn bridge/2nd level circle ramp?

    Hard to tell but I hope the glass walls on the 2nd level circular platforms mid/side map on Steel Peel have been adjusted to fend off campers.. kinda looks like the 2nd level entrance there to the back paths to the bases has been closed off. I'd welcome that..
    Last edited: October 30, 2010
  10. DeadStretch

    DeadStretch Post Master General

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    I think they are talking about the additions of the jump pads. Left side of the base where the tunnel is you'll notice half an oval with a jump pad on it. I've always wanted to drop down from the upper platform and now I can.
  11. mute

    mute New Member

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    doh, edited my reply while you were posting.. I was thinking of GIII initially

    nice.. dont know how i overlooked that. very cool addition!
  12. Xx Tikki xX

    Xx Tikki xX New Member

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    what were the adjustments made on steel again? weren't they to prevent spawn camping as a sniper?
  13. PohTayToez

    PohTayToez New Member

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    Turrets have been moved and glass walls added. Unfortunately, I can't see the glass walls in the overhead map.
  14. DeadStretch

    DeadStretch Post Master General

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    There was nothing added to prevent camping. They did all some glass walls although they are hard to pick out due to the dome.
    "Added glass walls to break some long lines of sight."
  15. mintycrys

    mintycrys New Member

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    It looks like they walled off the bottom entrance to the tunnel... :cry:
  16. DeadStretch

    DeadStretch Post Master General

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    @mintycrys what?
  17. ObiFett

    ObiFett New Member

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    Oh wow it does!

    On LaseRazor, it looks like they removed the openings on the base side that allowed access to the tunnel. So the only way to get into the tunnel will be from mid map and by dropping down to the newly added sections.
  18. mintycrys

    mintycrys New Member

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    Q_Q ;_; T_T _

    (;?;`)
  19. ObiFett

    ObiFett New Member

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    tbh, its a good change. It was far too easy to camp and shoot the money ball from that location
  20. mintycrys

    mintycrys New Member

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    Guilty. :(

    All you need, as a Sniper, is level 2 trap and a decent Support player to set up a firebase along the wall and you're practically invulnerable to anything except a coordinated team tunnel blitzkrieg, and you can dismantle bots and turrets, and destroy the moneyball for free.

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