Most think Juice got over-nerfed. I have a creative suggestion in light of this, that really doesn't make it an *** thing to abuse like before, but also makes it very useful again. Simple Solution: Increase it's damage to what it used to be (making it 2x armor and 3x damage). They would be killable (which is a good thing about the recent update, less feeling of invincibility), but would be able to kill turrets (which is juice's design). My Idea For Adding Customization To Juice: Making juice customizable like endorsements are would work. You can give players the option to choose how much damage or armor is buffed by juice. Limit this, of course. Then, players could have 3x armor on their sniper class to use juice as a health clutch, or 3x damage to use on their tank class to knock down turrets, or 2x armor and damage to use on their assault. At any rate, they would sacrifice one for the other still, and juice would still cease to be overpowered. Honestly, I would leave most my own classes at 2x both, because I find that is more than useful for anything I burn juice on (which I rarely absolutely need juice anyway, so I rarely use it). I am smart enough to kill the supports before juice and/or while my teammates hit turrets, and it is hard to do but it is a pro move. Kurnuttaja's Idea, and My Fave So Far: Is it possible to have juice give 2x armor/rate against pros so they keep their fighting chance that they have got since the last update, but THEN give them a seperate value against turrets? They they could have 3x armor/health against turrets and drop turtle teams like pre-update, and still give enemies a fighting chance they never had before the update.
Re: Over-Nerfed Juice? New Customization Option. Sounds interesting. I can see it in the menu, like choose your "juice endorsments" Gold *3 Silver *2,15 Bronze *1,5 Damage, Fire rate, Armor
Re: Over-Nerfed Juice? New Customization Option. Damage against turrets? Why does everyone think the damage needs an overall buff when the problem are the turrets? I hate how fast juice killed players previously.
Re: Over-Nerfed Juice? New Customization Option. People don't like the health clutch you get when activating juice. It's a terrible thing.
Re: Over-Nerfed Juice? New Customization Option. For the record, it would be great if Uber made the damage and armor 2x against enemies and 3x against turrets. Not even remotely sure if that is an easy or possible solution, but it is a good one. Everyone could have the best of both worlds. I am making that the new title of this thread. For someone who never comes up with new ideas, you PC players are on the ball lately. I feel bad borrowing so many of your good ideas. (ALSO FOR THE RECORD, people DID complain about how an assassin can take out 3 turrets within the first minute of the game, and how a gunner can destroy $3000 of turrets in 1 juice. If pros were able to kill them easier though, players were at least given a fighting chance to save said turrets with a gunfight)