I vote that this shouldn't happen even if it is possible. Over Crude Water was a horrible map. Pretty much everything about it was optimised for turtling. You didn't need to expand because it was a metal map, attacking over land was nearly impossible because it was nothing but chokepoints and said chokepoints would easily get clogged with wreckage, and the pathfinding basically gave up (and it probably won't may flow fields any happier). Worse was the fact that a player could put a significant portion of his entire economy (all of his energy thanks to underwater fusion and a good amount of his mass) underwater in one or more of the many tiny pools. Underwater buildings were nearly impervious to attack as ships can't get from one pool to another rendering them vulnerable only to torpedo bombers, which could often only attack from a single angle as attacking from any other side would result in the bomb being released too early and hitting the land. And you know what kind of attack is easily countered? One that needs a specific unit to attack from a specific direction to work.
+1^ I hate to agree but yeah. How about the seven isles map? Metal world, huge but flooded leading to gratuitous sea artillery battles, with mega forts of artillery and metal extractors trying to keep huge fleets and hover craft at bay, while huge airforces duke it out in a battle where most ships have at lead 1 AA weapon, requiring hundreds to make a dent. Still kinda a turtley map, but with the orbital layer it might be a hell of a lot more fun!
If you were only talking about the terrain texturing, why mention over crude water? The texture was common to all metal maps, it would have been easier to simply ask "can the metal world terrain in PA look like the metal worlds in TA?".