Orbital Missile Factory

Discussion in 'Planetary Annihilation General Discussion' started by masterevar, August 8, 2014.

  1. masterevar

    masterevar Active Member

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    This factory would be a building listed above the orbital launcher, and would be built by advanced fabbers. It will cost quite a lot of metal, not as much as the nuclear launcher, and would be able to build an launch different types of interplanetary missiles to hammer away at heavily fortified planets. I've got two ideas for missiles:

    EMP Missile: Would stun units and buildings within a small area for a short time, the building time would be atleast the double of the stun time, if not more. This will open up a small area for you to breach a planet, and it could possibly be targeted at orbital aswell to help you defeat planets with ridiculous amounts of avengera and anchors around them.

    Cluster Missile: Would do little damage to large areas, half the radius of AoE that a nuke has, and about the damage of a sheller. Would be built quicker than the EMP, good for taking out buildings. Will not target orbital.

    Both missiles would be able to be shot down by Gil-E's, if entering the planet surface-layer(non-orbital), and the factories would be able to auto-shoot a targeted area. Possible need for radar/vision. Possible storage of missiles.
  2. sycspysycspy

    sycspysycspy Active Member

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    Why does it have to be orbital? If you want the new missiles could just add them in the nuke launcher right?
    drewsuser likes this.
  3. masterevar

    masterevar Active Member

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    Yeah, but it would add unnecessary micro, and this factory would Auto-fire at a chosen point/area, which would not be so good with the nuke, never nuke the same place twice. The new missiles would be built quicker, so you've got to remember to fire them manually otherwise aswell.

    EDIT: Also this would be built on the ground, the name just points it out that the missiles can go interplanetary, and maybe they should go through orbit if targeted at other side of same planet?
  4. MrTBSC

    MrTBSC Post Master General

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    has been suggested and discussed before ...
    personal opinion i dont like it and i rather have stuff on surface...
    also there are empty slots on the nukelauncher that may used for different missiletypes already
    it was also mentioned that some of those type and even the nukes might specificaly target orbital aswell

    soooo no real need for it imo ..
  5. masterevar

    masterevar Active Member

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    I DID say that this was going to be a ground building, and maybe the nuke launcher could work with different missiles, if you had a autolaunch-mode on the nukelauncher. I searched for other posts about this but could not find any, must be rather old posts you're talking about then.
  6. mered4

    mered4 Post Master General

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    An orbital nuke launcher for interplanetary stuff? Sure. Simply because you can see it from other planets. That alone makes it worth it.

    It's an idea worth exploring.
    kjotak109 likes this.
  7. phlogistinator

    phlogistinator Active Member

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    That would be nice.

    By the way, I remember you from today's match!

    tsumak and Testinginator VS masterevar and er ... I think the other guy was Ever something, I can't remember.

    It was the match from the Vanguard rush.
  8. kjotak109

    kjotak109 Well-Known Member

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    I agree. There needs to be more ways to attack an enemy that is stationed on a small moon.
  9. killerkiwijuice

    killerkiwijuice Post Master General

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    There will be...

    The unit canon and asteroids.
  10. websterx01

    websterx01 Post Master General

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    But not yet--which is the issue. Asteroids may make it in 1.0 (I sure hope so), but the unit cannon will not.
  11. thetbc

    thetbc Member

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    EMP Missile: Would stun units and buildings within a small area for a short time, the building time would be atleast the double of the stun time, if not more. This will open up a small area for you to breach a planet, and it could possibly be targeted at orbital aswell to help you defeat planets with ridiculous amounts of avengera and anchors around them.

    Cluster Missile: Would do little damage to large areas, half the radius of AoE that a nuke has, and about the damage of a sheller. Would be built quicker than the EMP, good for taking out buildings. Will not target orbital.
    [/quote]

    The EMP missile is a really good idea that could really solve the problem of turtle planets. I'm not too sure about the cluster missile, it sounds a bit too similar to the nuke however if balanced correctly I can see both these ideas getting in to the game.
    kjotak109 likes this.
  12. masterevar

    masterevar Active Member

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    I´m glad most of you seem to like the ideas :).
  13. kjotak109

    kjotak109 Well-Known Member

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    Well, why isn't there an EMP unit in the vanilla game? I need an EMP missile so I can breach a fortified moon!
  14. masterevar

    masterevar Active Member

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    Todays special: EMP roasted circuits a'la commander.
  15. MrTBSC

    MrTBSC Post Master General

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    gonna be that guy but ..

    just because one may like an idea is not a guaranty that that idea may work out as planed at worst no ammount of balancing might help because turns out the idea by itself might be broken or just simply useless ...

    im sry but i am not convinced that emp missiles will be all that effective .. maybe emp bots like the TA spider but a missile .... i dont think so ...
  16. igncom1

    igncom1 Post Master General

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    I hate the idea of interplanetary missiles.

    Especially when the problem stems from having a broken orbital transport.

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