I would just like to ask one simple question: Will this game work with keplerĀ“s laws of planetary motion. I quite love physics and would really like to know if this game will work this way. I would reaaaaly annoy me to see a further away moon or satelite orbiting faster than one closer in. I dont expect much about elliptical orbits... i would be perfectly fine with all circular orbits for all the moons, planets and artificial satelites... except for asteroids which should be able to take eliptical orbits like in the kickstarter trailer. I actually searched but the latest question like this came from early may with neutrino leaving a we dont know yet response, leaving me quite nervous with the matter. I would really thank any dev that would clear this out. Thanks
I'd like the t^2:r^3 rule followed. Or, at the very least, something similar to it - if breaking the rules slightly makes the game fun, then break the rules!
I think uber did not confirm real physics by now, but if I remember correctly either in a livestream or a forum post, neutrino mentioned, that they have a team member working on physics and he is doing pretty cool stuff. I hope, this cool stuff means at least a little bit realistic stuff But I think they will. There are quite a few threads about this, and obviously the group of people, who find realistic physics important, is not neglectible.
In a stream it was mentioned real physics with a few cheats, with standard disclaimer that nothing is final and in the past month (or two?) everything with that could have changed. They have specifically said they are not saying much because they are still experimenting. I also expect that they've been busy getting alpha running on all the platforms