Orbital fighters need to be fixed

Discussion in 'Planetary Annihilation General Discussion' started by Saber2243, October 12, 2013.

  1. Saber2243

    Saber2243 New Member

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    So as they are now there is an exploit which allows anyone who knows it to take 10+ fighters with a single one of theirs, if you put the fighter on a super tight patrol path it stays almost still and any fighters attacking it will attack in the normal fast moving orbital fighter attack, but when orbital fighters are moving, they cant hit anything, so this one fighter will take next to no damage even with 10+ fighters on him while taking out the enemy fighters in 2-3 shots with near 100% hit rate
    Pls fix it totally ruins the game as anyone who knows it can shut down orbital for everyone else even if you have 5 assisted orbital factories pumping out fighters
    tatsujb likes this.
  2. tatsujb

    tatsujb Post Master General

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    that's not all, with setting low orbit moons as target for your commander you can have him in orbit indefinately.

    tons of exploits right now, I'm sure Uber's working on it.
  3. brianpurkiss

    brianpurkiss Post Master General

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    Orbital is extremely broken right now. Uber is working on it.

    Fighters don't even have their own model. Right now they're just the same as Peregrines, the sub-orbital Advanced Fighter.

    Hang in there.

    For the time being I mostly avoid orbital and play on single planet systems until Orbital gets some fixes in place. I'm guessing they'll be there, at least partly, in a week or two.
  4. Stormie

    Stormie Active Member

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    I still hope they'll make the avenger more avenger looking. though i suppose theres a limit given they dont own TAs IP

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